Sylvan Archers
Core unit for [lexicon]Sylvan Elves[/lexicon]
(Click for Armybook Screenshot, for model suggestions see [lexicon]Miniatures - Sylvan Archers[/lexicon])
[b]Forest Guard[/b]
Core unit for [lexicon]Sylvan Elves[/lexicon]
(Click for Armybook Screenshot, for model suggestions see [lexicon]Miniatures - Forest Guard[/lexicon])
[b]Thicket Shepherd[/b]
Character for [lexicon]Sylvan Elves[/lexicon]
(Click for Armybook Screenshot, for model suggestions see [lexicon]Miniatures - Thicket Shepherd[/lexicon])
[b]Dryad Ancient[/b]
Character for [lexicon]Sylvan Elves[/lexicon]
(Click for Armybook Screenshot, for model suggestions see [lexicon]Miniatures - Dryad Ancient[/lexicon])
[b]Forest Prince[/b]
Character for [lexicon]Sylvan Elves[/lexicon]
(Click for Armybook Screenshot, for model suggestions see [lexicon]Miniatures - Chieftain & Forest Prince[/lexicon])
[b]Mist Walker’s Mirror[/b]
[b][/b]Artefact for Sylvan Elves
Models on foot only.
One use only.
If the bearer’s unit consists entirely of Standard Height Infantry models, is unengaged, and is fully inside a Forest Terrain Feature that doesn’t contain any enemy models, the unit may teleport to any other Forest Terrain Feature on the Battlefield.This special movement is resolved at the end of the owner’s Movement Phase. When teleporting, the unit must be placed fully inside the target Forest. It may appear in any legal formation but must follow the Unit Spacing rule. The unit counts as having performed a March Move.
[b]Sacred Seeds[/b]
Artefact for Sylvan Elves
Models on foot only.
One use only.
The player may activate this Artefact at the end of any friendly Movement Phase and place a Forest Terrain Feature in contact with the bearer and at least 1′′ away from any enemy units and other Terrain Features. The Forest must fit within a circle with a diameter of 6′′.
[b]Drums of Cenyrn[/b]
[b][/b]Artefact for Sylvan Elves
Models on foot only.
One use only.
May be activated when the bearer’s unit declares a Charge. The target of the Charge may only declare Hold as its Charge Reaction unless it is already Fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.
[b]Hunter’s Honour[/b]
Weapon Enchantment for Sylvan Elves
Enchantment: Spear.
Attacks made with this weapon gain +1 Strength, +1Armour Penetration, and become Magical Attacks. If the wielder causes at least one unsaved wound with this weapon, the wielder and all R&F models in the wielder’s unit gain Distracting until the end of the Melee Phase.