Find All Articles By „Kris“ 83

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Fellow T9A gamers, it's finally time for the annual balance update. Not a moment too soon! Find all information about it in our news.

The latest issue of the 9th Scroll is available! You can read all about it in the news.

    [b]Bestial Bulk[/b]
    Independent or Strigoi Bloodline Blood Power for Vampire Covenant
    0–1 per Army.
    Models on foot only.

    The Vampire gains +1 Resilience and cannot use any Weapon Enchantments or Armour Equipment. The Vampire’s Height is changed to Large and its base size to 40×40 mm. As long as the Vampire is joined to a unit of Ghasts, the Vampire gains Scoring. If playing Capture the Flags, the Vampire gains Scoring (no matter if joined to a unit of Ghasts or not).
    [b]Blood Powers[/b]
    Unique Upgrade for Vampire Covenant

    Vampire Counts and Vampire Courtiers may purchase a unique upgrade called Blood Power. In an army without a Bloodline, called an Independent Army, all Blood Powers are 0–1 per Army. However, in an army with a Bloodline, called a Bloodline Army, only that Bloodline’s powers can be taken. These powers can be duplicated within the army unless specifically stated otherwise.
    [b]Strigoi Bloodline[/b]
    Vampiric Bloodline for Vampire Covenant

    The Vampire gains Fortitude (4+), Hatred, and +1 Health Point, cannot take a mount except for a Shrieking Horror, and may not be equipped with any kind of armour. Vampire Courtiers cannot be upgraded to Wizard Adepts. Vampire Counts cannot be upgraded to Wizard Masters.

    Blood Ties: Ghouls

    The Vampire’s Path access is replaced with: Shamanism

    Ancient Blood Power: Ghoul Lord
    The Vampire, its mount, and all R&F models in its unit gain Poison Attacks. If the unit it joins already had Poison Attacks, all R&F models in the unit wound automatically on a successful natural to-hit roll of 1 less than normal (i.e.5+ instead of 6+).
    [b]Lamia Bloodline[/b]
    Vampiric Bloodline for Vampire Covenant

    The Vampire gains Lightning Reflexes and suffers −1 Attack Value. Enemy units in base contact with one or more Lamia Vampires suffer −1 Agility. If the Vampire is not equipped with Heavy Armour and/or a Shield, it gains Distracting. Duels issued by the Vampire must (if possible) be accepted by a Character unless a Champion accepts first. Enemy model parts without Harnessed in a Duel with the Vampire suffer −1 Attack Value.

    [b]Blood Ties[/b]: Court of the Damned

    The Vampire’s Path access is replaced with: Evocation Witchcraft

    Ancient Blood Power: [b]Commandment [/b]
    The Defensive Skill and Offensive Skill of R&F models in a unit joined by the Vampire are set to 6.
    [b]Von Karnstein Bloodline[/b]
    [b][/b]Vampiric Bloodline for Vampire Covenants

    The Vampire must reroll failed Vampiric rolls, and the presence of one or more Von Karnstein Vampires grants +1 to their side’s Combat Score in any combat which they are Engaged in. Models in the same unit as a Von Karnstein Vampire gain Autonomous. If applicable, the ranges of Commanding Presence and Rally Around the Flag of Von Karnstein Vampires are increased by 6″.

    Blood Ties: Dark Coach
    The Vampire’s Path access is replaced with: Evocation and Occultism

    Ancient Blood Power: Storm Caller
    All units within 12″ of the Vampire gain Hard Target (1).