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    [b][u]VS LAB PREVIEW AWSR 04[/u][/b]
    [url='']Models[/url] with Black Friday Rush (AWSR 02) in the bearer's unit gains [url='']Commanding Presence[/url] with the following restrictions:
    [list][*]Its range is set to 8".
    [*]Only models with AWSR 02 may benefit from it.
    [*]Discipline Tests using this instance of Commanding Presence are subject to Minimised Roll.
    [b][u]VS LAB PREVIEW AWSR 03[/u][/b]
    HP losses on [url='']Standard[/url] Size [url='']models[/url] with this rule suffered in melee are only counted as a half HP for Combat Score purposes (round fractions up).
    HP losses on [url='']models[/url] with this rule caused by friendly [url='']models[/url] are ignored for Panic (including units wiped out due to attacks from friendly [url='']models[/url]) and for Combat Score.
    [b][u]VS LAB PREVIEW AWSR 02.1[/u][/b]
    RnF [url='']models[/url] in units with this rule with 4 or more Full Ranks gain Fight in Extra Ranks and all natural to-hit rolls of '1' made by RnF [url='']models[/url] hit the [url='']model[/url]'s own unit.
    RnF [url='']models[/url] in units with this rule with 6 or more Full Ranks gain an additional instance of Fight in Extra Ranks.
    [b][u]VS LAB PREVIEW AWSR 01[/u][/b]
    Units consisting entirely of [url='']models[/url] with this rule unit may ignore friendly [url='']Standard[/url] Sized [url='']models[/url] during Advance, March, and Charge Moves. Unit spacing must be followed at the end of the move and units take hits if passed through.
    [b]Focusing Stone[/b]
    Artefact for Vermin Swarm
    Wizards only.

    Whenever a friendly unit within 24″ of the bearer inflicts one or more hits in a friendly Magic or Shooting Phase, the owner may discard Veil Tokens from their Veil Token pool before rolling to wound. For every discarded Veil Token, one of the hits gains +1 to wound. If there are more hits than discarded Veil Tokens, declare which hits gain the modifier before rolling any dice. Each hit can only be affected once.