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    15.G [b]Break Test[/b]
    Each unit on the side that lost the Round of Combat must take a Break Test. The order is chosen by the losing player.
    A Break Test is a Discipline Test with a negative modifier equal to the Combat Score difference (i.e. if the Combat
    Score was 6 to 3, the units on the losing side take Break Tests with a −3 modifier).

    If the test is passed, the unit remains Engaged in the Combat. If the test is failed, the unit Breaks and Flees. Remember
    that units within 6” of a friendly unit that Breaks must take a Panic Test (see Panic Test ).
    5.C.a[b] Discipline Tests[/b]
    Discipline Tests are a special type of Characteristic Test and follow their own rules. To perform a Discipline Test,
    roll 2D6 and compare the result with the model’s Discipline Characteristic. If the result is less than or equal to the
    Discipline value, the test is passed. Otherwise, the test is failed.

    (Click for complete text)
    15.D.c.1 [b]Supporting Attacks[/b]
    Models in the second rank and not in base contact with any enemy models can perform Close Combat Attacks across
    models in the first rank directly in front of them. These Close Combat Attacks are called Supporting Attacks. A model
    part that performs Supporting Attacks always has a maximum Attack Value of X, where X is defined by the [lexicon]Height[/lexicon] of
    the model (see “Model Classification ”, page 87 ).
    7.A.b [b]Ranged Attacks[/b]
    All attacks that are not Melee Attacks are Ranged Attacks.

    All Ranged Attacks made with a Shooting Weapon in the Shooting Phase or as a Stand and Shoot Charge Reaction are
    Shooting Attacks.

    Other Ranged Attacks include, amongst others, Damage spells, ranged Special Attacks, hits from Miscasts , and hits
    from failed Dangerous Terrain Tests .
    7.A.a [b]Melee Attacks[/b]
    All attacks made at units in base contact with the attacker’s unit in the Melee Phase are Melee Attacks.

    The most common type of Melee Attacks are Close Combat Attacks. Model parts perform a number of Close Combat Attacks equal to their Attack Value (see “Which Models can Attack ”, page 67 ).

    Special Attacks are considered to be Melee Attacks that are not Close Combat Attacks (see “Special Attacks ”, page
    114 ).
    2.B.a.2 [b]Maximised Roll and Minimised Roll[/b]
    For dice rolls subject to Maximised Roll, roll one additional D6 and discard the lowest D6 rolled. For dice rolls subject
    to Minimised Roll, roll one additional D6 and discard the highest D6 rolled. These rules are cumulative (e.g. for a
    roll affected by two instances of Maximised Roll, you roll two additional D6 and discard the two lowest D6 rolled).
    The results of the discarded D6 are ignored for all intents and purposes.