[b]Flintlock Axe[/b]
Mundane Shooting Weapon for Infernal Dwarves
0–60 R&F Models with Flintlock Axe or Blunderbuss or Pistol per Army.
Range 18″, Shots 1, Str 4, AP 2. Counts as a Close Combat Weapon with Two-Handed in close combat. Close Combat Attacks made with it gain +1 Strength. Can be enchanted like a Close Combat Weapon, but only Close Combat Attacks are affected by the Weapon Enchantment unless specifically stated otherwise. The model may shoot from the third rank (in addition to the first and second).
[b]Blunderbuss[/b]
Mundane Shooting Weapon for Infernal Dwarves
0–60 R&F Models with Flintlock Axe or Blunderbuss or Pistol per Army.
Range 12″, Shots 1, Str 5, AP 3, Accurate, March and Shoot, Quick to Fire. Does not suffer the negative to-hit modifier from a Stand and Shoot Charge Reaction.
[b]Iron Fist[/b]
Close Combat Weapon for Ogre Khans
The wielder gains +1 Armour and +1 Attack Value unless using another weapon. If the wielder is on foot, it also gains Parry. This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items*
*List of Common Special Items is found in Arcane Compendium
[b]Scrapling Lookout[/b]
Universal Rule for Ogre Khans
If a unit includes a Standard Bearer or a Battle Standard Bearer with Scrapling Lookout, there must be fewer than 3 R&F models before hits can be distributed onto Characters with the same Type and Height as the unit
[b]Beast Axe [/b]
Mundane Close Combat Weapon for Beast Herds
Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and always strike at Initiative Step 0. The wielder gains +2 Defensive Skill unless wielding another weapon. This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.