[b]Flintlock Axe[/b]
Mundane Shooting Weapon for Infernal Dwarves
0–60 R&F Models with Flintlock Axe or Blunderbuss or Pistol per Army.
Range 16″, Shots 1, Str 4, AP 2.
Counts as a Close Combat Weapon with Two-Handed in close combat. Close Combat Attacks made with it gain +1 Strength. Can be enchanted like a Close Combat Weapon, but only Close Combat Attacks are affected by the Weapon Enchantment unless specifically stated otherwise.
[b]Blunderbuss[/b]
Mundane Shooting Weapon for Infernal Dwarves
0–60 R&F Models with Flintlock Axe or Blunderbuss or Pistol per Army.
Range 12″, Shots 1, Str 5, AP 3, Accurate.
Failed to-hit rolls of ‘1’ when shooting at Short Range must be rerolled. After rolling to hit for Shooting Attacks of the wielder’s unit, the Strength of half the hits with Blunderbusses is set to 3 and their Armour Penetration is set to 0, rounding fractions down.
[b]Iron Fist[/b]
Close Combat Weapon for Ogre Khans
The wielder gains +1 Armour and +1 Attack Value unless using another weapon. If the wielder is on foot, it also gains Parry. This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items*
*List of Common Special Items is found in Arcane Compendium
[b]Scrapling Lookout[/b]
Universal Rule for Ogre Khans
If a unit includes a Standard Bearer or a Battle Standard Bearer with Scrapling Lookout, there must be fewer than 3 R&F models before hits can be distributed onto Characters with the same Type and Height as the unit
[b]Beast Axe [/b]
Mundane Close Combat Weapon for Beast Herds
Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and always strike at Initiative Step 0. The wielder gains +2 Defensive Skill unless wielding another weapon. This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.