21.A.a.2 [b]Battle Standard Bearer[/b] – One of a Kind
An army may only include a single Battle Standard Bearer. The model gains Rally Around the Flag and Not a Leader. If the model has the option to buy Special Items, it is allowed to buy up to two Banner Enchantments.
21.C.c [b]Standard Bearer[/b]
A Standard Bearer gains [b]Combat Bonus[/b]. Certain Standard Bearers may have the option to be upgraded with Banner Enchantments (see “Banner Enchantments ”, page 116 ).
21.C.c.1 Combat Bonus
A side with Standard Bearers adds +1 to its Combat Score for each Standard Bearer.
21.C [b]Command Group[/b]
Certain units feature the option of upgrading regular models to a Champion, Musician, or Standard Bearer. If so, the
model gains the corresponding Model Rule. These models are referred to as a unit’s Command Group.
21.E Armour Equipment
There are 2 different types of Armour Equipment. A model can only ever be equipped with one piece of armour of each type, i.e. an optional Suit of Armour replaces a model’s default Suit of Armour if applicable. The types of armour below are also referred to as mundane armour:
21.E.a Suits of Armour
• Light Armour: +1 Armour.
• Heavy Armour: +2 Armour.
• Plate Armour: +3 Armour.
21.E.b Shields
• Shield: +1 Armour.
Two-Handed weapons prevent the simultaneous use of a Shield against Melee Attacks (see “Weapons ”, page 106 ).
21.E Armour Equipment
There are 2 different types of Armour Equipment. A model can only ever be equipped with one piece of armour of each type, i.e. an optional Suit of Armour replaces a model’s default Suit of Armour if applicable. The types of armour below are also referred to as mundane armour:
21.E.a Suits of Armour
• Light Armour: +1 Armour.
• Heavy Armour: +2 Armour.
• Plate Armour: +3 Armour.
21.E.b Shields
• Shield: +1 Armour.
Two-Handed weapons prevent the simultaneous use of a Shield against Melee Attacks (see “Weapons ”, page 106 ).
21.E Armour Equipment
There are 2 different types of Armour Equipment. A model can only ever be equipped with one piece of armour of each type, i.e. an optional Suit of Armour replaces a model’s default Suit of Armour if applicable. The types of armour below are also referred to as mundane armour:
21.E.a Suits of Armour
• Light Armour: +1 Armour.
• Heavy Armour: +2 Armour.
• Plate Armour: +3 Armour.
21.E.b Shields
• Shield: +1 Armour.
Two-Handed weapons prevent the simultaneous use of a Shield against Melee Attacks (see “Weapons ”, page 106 ).
[b]Paired Weapons[/b]
21.F.a.1(Table 9)
Mundane Close Combat Weapon
Two-Handed. The wielder gains +1 Attack Value and +1 Offensive Skill when using Paired Weapons. Attacks made with Paired Weapons ignore Parry (while Paired Weapons are often modeled as two Hand Weapons, they are considered a separate weapon category for rules purposes)[tt][/tt]