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A single model part of the bearer’s model can reroll a single failed to-hit, to-wound, or Armour Save roll per Player Turn. Crush Attacks are not affected.
The target performs a 2D6" Magical Move straight forward (it
cannot move backwards, sidestep, Reform, Pivot or Wheel
during this move), but it can choose to not move at all or to
move less than the full distance.
[color=#0000FF][When more than one unit is affected, roll distance and
move the unit before rolling distance for the next unit.][/color]
[b]Savage Fury[/b]
3rd spell on Path of Shamanism
[color=#FF0000]⟨5+⟩ [/color][color=#0000FF]{8+}[/color], [color=#FF0000]⟨12″⟩[/color] [color=#0000FF]{24″}[/color], Universal, One Turn
The target gains Battle Focus, Fearless, and Frenzy
[b]Swarm of Insects[/b]
2nd spell on Path of Shamanism
[color=#FF0000]⟨5+⟩[/color] [color=#0000FF]{8+}[/color], [color=#FF0000]⟨24″⟩[/color][color=#0000FF] {48″}[/color], Damage Hex Missile, Permanent
Immediately after successfully casting this spell, the target suffers 5D6 hits with Strength 1, Armour Penetration 0, and Magical Attacks. If one or more unsaved wounds are caused, the target suffers −1 to hit with its Shooting Attacks. This spell immediately ends when the target performs an Advance, March, Charge, Failed Charge, or Pursuit Move.
[b]Wrath of God[/b]
5th spell on Path of Thaumaturgy
12+, 96", Ground, Permanent
Place a counter on the target point. At the end of each subsequent Magic Phase roll a D6; if 1–3 is rolled, add another counter on the same point. If 4–6 is rolled, each unit within (2D6+X)″, where X is equal to the number of counters, suffers 2D6 hits with Strength 5, Armour Penetration 2, and Magical Attacks. If a unit fails a Panic Test forced by the spell, it Flees directly away from the marked point. The spell then ends, remove all counters.
[b]Smite the Unbeliever[/b]
2nd spell on Path of Thaumaturgy
[color=#FF0000]⟨6+⟩[/color] [color=#0000FF]{9+}[/color], 24", Hex, One Turn
[color=#FF0000]⟨Immediately after successfully casting this spell, roll a D6.⟩[/color] [color=#0000FF]{Choose which effect to apply when casting the spell.}[/color]
•[color=#FF0000]⟨If 1–3 is rolled,⟩[/color] the target suffers −1 Resilience.
•[color=#FF0000]⟨If 4–6 is rolled,⟩[/color] the target suffers −1 Strength and −1 Armour Penetration.
[b]Speaking in Tongues[/b]
3rd spell on Path of Thaumaturgy
[color=#FF0000]⟨7+⟩[/color] [color=#0000FF]{7+}[/color], 18", Hex, One Turn
Units with at least one model affected by the spell cannot benefit from [color=#FF0000]⟨Commanding Presence⟩[/color] [color=#0000FF]{Rally Around the Flag}[/color].
[b]Trial of Faith[/b]
6th spell on Path of Thaumaturgy
[color=#FF0000]7+[/color] [color=#0000FF][10+][/color], [color=#FF0000]24"[/color][color=#0000FF] [18"],[/color] Direct Damage Hex [color=#0000FF]Focused Missile[/color], Instant
The Caster rolls D3+1 and the target rolls D3. If the Caster’s roll is higher, the target suffers a number of hits equal to the difference between their respective rolls. These hits wound automatically with Armour Penetration 10 and Magical Attacks.
[b]Cleansing Fire[/b]
4th spell on Path of Thaumaturgy
[color=#FF0000]5+[/color] [color=#0000FF][8+][/color], [color=#FF0000]Caster[/color] [color=#0000FF][18"][/color], Focused [color=#0000FF][Augment][/color], One Turn
The target gains Breath Attack (Strength D3+2, Armour Penetration 1, Magical Attacks). (Roll the D3 immediately after successfully casting this spell.) [color=#0000FF]{This spell may only target Characters, Champions, and single model units.}[/color]