Stomp Attacks

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  • 21.H.a.4 Stomp Attacks (X)
    At Initiative Step 0, a model part with Stomp Attacks must choose an enemy model of Standard Height in base contact with it. The chosen model’s unit suffers a number of hits equal to the value stated in brackets (X). These hits can only be distributed onto models of Standard Height (ignore models of a different Height when distributing hits). They are resolved with the model part’s Strength and Armour Penetration.

    In case of Multipart Models, only model parts that also have Harnessed can use Stomp Attacks. If several models in a unit have this Special Attack, and if X is a random number (e.g. Stomp Attacks (D6)), roll for the number of hits separately for each model part.
    21.H.a.4 Stomp Attacks (X)
    At Initiative Step 0, a model part with Stomp Attacks must choose an enemy model of Standard Height in base contact with it. The chosen model’s unit suffers a number of hits equal to the value stated in brackets (X). These hits can only be distributed onto models of Standard Height (ignore models of a different Height when distributing hits). They are resolved with the model part’s Strength and Armour Penetration.

    In case of Multipart Models, only model parts that also have Harnessed can use Stomp Attacks. If several models in a unit have this Special Attack, and if X is a random number (e.g. Stomp Attacks (D6)), roll for the number of hits separately for each model part.

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