Stomp Attacks

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Unfortunately, our email server has been listed as spam issuer by major email providers, which means that most of our emails are rejected at the moment.
In case of lost password or similar issue, please post to the Website Helpdesk (you can post in there even if you aren't logged in).

  • 21.H.a.4 Stomp Attacks (X)
    At Initiative Step 0, a model part with Stomp Attacks must choose an enemy model of Standard Height in base contact with it. The chosen model’s unit suffers a number of hits equal to the value stated in brackets (X). These hits can only be distributed onto models of Standard Height (ignore models of a different Height when distributing hits). They are resolved with the model part’s Strength and Armour Penetration.

    In case of Multipart Models, only model parts that also have Harnessed can use Stomp Attacks. If several models in a unit have this Special Attack, and if X is a random number (e.g. Stomp Attacks (D6)), roll for the number of hits separately for each model part.
    21.H.a.4 Stomp Attacks (X)
    At Initiative Step 0, a model part with Stomp Attacks must choose an enemy model of Standard Height in base contact with it. The chosen model’s unit suffers a number of hits equal to the value stated in brackets (X). These hits can only be distributed onto models of Standard Height (ignore models of a different Height when distributing hits). They are resolved with the model part’s Strength and Armour Penetration.

    In case of Multipart Models, only model parts that also have Harnessed can use Stomp Attacks. If several models in a unit have this Special Attack, and if X is a random number (e.g. Stomp Attacks (D6)), roll for the number of hits separately for each model part.

    10,773 times viewed