Spell Types

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  • A Spell's Type describes which target(s) can be chosen for the spell. Unless stated otherwise, the target must be a single Unit.
    Augment
    Spells with the “Augment” type may only choose friendly Units (or models if focused) as targets.

    Aura
    Auras are “area of effect” spells. When casting an Aura spell, all otherwise legal and possible targets (according to the rest of the Spell Types) have to be chosen as targets of the aura spell (for example, a spell with “Aura”,“Augment” and “Range 12”” targets all friendly Units within 12”).

    Caster
    Spells with the target restriction “Caster” target only the model casting the spell.

    Caster's Unit
    Spells with the target restriction “Caster's Unit ” only target the Caster's Unit.

    Character Only
    Spells with the target restriction “Character only” may only choose character models (including their mounts) as targets.

    Damage
    Spells with the target restriction “Damage” may only choose targets not currently Engaged in Close Combat.

    Direct
    Spells with the target restriction “Direct” may only choose targets which are in the Caster's front arc.

    Focused
    With a “Focused” spell, only single models can be chosen as targets (including a Character inside a Unit).

    Hex
    Spells with the target restriction “Hex” may only choose enemy Units (or models if Focused) as targets.

    Ground
    Spells with the target restriction “Ground” don't target Units or models. Instead, a “Ground” spell’s target is a point on the battlefield, chosen by the casting player.

    Line Template
    To resolve a “Line Template” spell, draw a straight line from the Centre of the front of the caster's base to the target. All models underneath this line are affected by the spell. Note that this line is a Template.

    Missile
    Spells with the target restriction “Missile” may only choose targets within the Caster's Line of Sight. However, a Missile spell cannot be cast if the Caster (or its Unit) is engaged in Close Combat.

    Range X”
    Spells usually have a maximum range, indicated with “Range X”“. Only targets within the given distance can be chosen.

    Universal
    Spells with the target restriction “Universal” may choose both friendly and enemy Units (or models if “Focused”) as targets.


    Vortex (Range X”, Template Y”)
    To resolve a “Vortex” spell, place a Template of the specified size in base contact with the Caster, with the Centre of the Template within the Caster's front arc, and then roll a D6:
    • ● If 1-5 is rolled: multiply the result by the value of the Vortex's Range (in brackets), this is the distance the template moves towards the chosen target (which is always a point on the board, since all Vortex spells are also “Ground” Spells).
    • ● If a 6 is rolled: Center the template over the caster and move it D6" in a random direction.
      All models under the path of the template (from starting to finishing position) are affected by the spell. Once it has reached its final position, the template is removed from play and the spell ends automatically.

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