Engine of the Ancients

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  • The model gains Telepathic Link. At the beginning of each friendly Player Turn, choose one of the following configurations. The effects last until the beginning of the next friendly Player Turn:
    • Choose a Magic Path. Friendly Wizards casting spells from this Path have the casting values decreased by 1.
    • During the owner’s Shooting Phase, pick an enemy unit that is not engaged in Close Combat and within 9" of the Engine of the Ancients. That unit suffers D3 Metalshifting hits.
    • All friendly units within 6" of the Engine of the Ancients gain a Ward Save (5+), which can only be used against Ranged Attacks.


    The last configuration is active starting from before the battle (after moving Vanguarding units) until the first friendly Player Turn.
    0-1 Choice per Army.
    The model gains Telepathic Link. At the beginning of each friendly Player Turn, choose one of the following configurations. The effects last until the beginning of the next friendly Player Turn:
    • Choose a Magic Path. Friendly Wizards casting spells from this Path have the casting values decreased by 1.
    • During the owner’s Shooting Phase, pick an enemy unit that is not engaged in Close Combat and within 9" of the Engine of the Ancients. That unit suffers D3 Metalshifting hits.
    • All friendly units within 6" of the Engine of the Ancients gain a Ward Save (5+), which can only be used against Ranged Attacks.
    The last configuration is active starting from before the battle (after moving Vanguarding units) until the first friendly Player Turn.

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