If one or more wounds are inflicted, the player whose unit is being wounded now has a chance to save the wound(s) if the wounded models have any Armour. To make an Armour Save roll, roll a D6 for each wound. The following formula determines the needed roll to disregard the wound:
7 − (Armour of the defender) + (Armour Penetration of the attack)
A natural roll of ‘1’ will always fail.
If the Armour Save is passed the wound is disregarded.
See table 3 below for the different possible results of the formula.
Armour minus AP Needed roll to disregard the wound
0 or less No save possible
1 6+
2 5+
3 4+
4 3+
5 or 6 2+
7.G Armour Saves
If one or more wounds are inflicted, the player whose unit is being wounded now has a chance to save the wound(s) if the wounded models have any Armour. To make an Armour Save roll, roll a D6 for each wound. The following formula determines the needed roll to disregard the wound:
7 − (Armour of the defender) + (Armour Penetration of the attack)
A natural roll of ‘1’ will always fail.
If the Armour Save is passed the wound is disregarded.
See table 3 below for the different possible results of the formula.
Armour minus AP Needed roll to disregard the wound
0 or less No save possible
1 6+
2 5+
3 4+
4 3+
5 or 6 2+
If one or more wounds are inflicted, the player whose unit is being wounded now has a chance to save the wound(s) if the wounded models have any Armour. To make an Armour Save roll, roll a D6 for each wound. The following formula determines the needed roll to disregard the wound:
7 − (Armour of the defender) + (Armour Penetration of the attack)
A natural roll of ‘1’ will always fail.
If the Armour Save is passed the wound is disregarded.
See table 3 below for the different possible results of the formula.
Armour minus AP Needed roll to disregard the wound
0 or less No save possible
1 6+
2 5+
3 4+
4 3+
5 or 6 2+
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