Volatile

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Our beta phase is finally over. Download The Ninth Age: Fantasy Battles, 2nd Edition now!

  • When a model with this rule rolls a Misfire, roll a D6 and consult the table below instead of the normal Misfire Table.
    1 (or less) Explosion!
    No shots are fired. Move the model D6" in a random direction. If it contacts any unit on its path, that
    unit suffers D6 Strength 5 hits. Then remove the model as a casualty.
    2-3 Malfunction
    No shots are fired. The model suffers 1 wound with no saves of any kind allowed.
    4-5 Overcharged
    Pivot the unit to a random direction and draw a straight line from the centre of the model in the
    randomized direction. If the shooting model is a:
    - Weapon Team, the shooting is resolved against the first other unit (friend or foe) on this line, that
    is also within Range and Line of Sight. Roll to hit and resolve the attack as normal.
    - Lightning cannon or Dreadmill, replace the model's shooting attack with the following: All models
    under the line and within 6D6" line suffer 1 Strength 10 hit with Magical Attacks and Lightning
    Attacks.
    6 Spent
    The Shooting Attack is resolved as normal (a Dreadmill will fire at Strength 10, while a Lightning
    Cannon will count as having scored a hit). The weapon is then considered broken and can’t be used
    anymore for the rest of the game. If the model is a Weapon Team, remove it as casualty.

    1,877 times viewed