Skink Braves

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  • Skink Braves [Core choice]150 pts
    Infantry, 20x20mm base, 15 models

    Armour:
    Innate Defence (6+), Shield
    Weapon:
    Javelin
    Skink Special Rules:
    Cold-Blooded, Strider (Water)
    Special Rules:
    Scoring
    Options:
    May add one Caiman for every 10 Skinks (90pts/model)
    May take (one choice only):
    Poisoned Javelin* (6pts/model), Replace Shield with Bow** (2pts/model)
    May upgrade one Skink to each of the following:
    Champion (20pts), Musician (20pts), Standard Bearer (20pts) -may become the Veteran Standard Bearer
    Skink Braves
    [Core choice]150 pts, 0-4 Units per Army
    MWSBSSTWIALd
    623321415

    Infantry, 20x20mm base, 15 models

    Armour:
    Innate Defence (6+), Shield

    Weapon:
    Javelin

    Skink Special Rules:
    Cold-Blooded, Strider (Water)

    Special Rules:
    Scoring
    Options:
    May add one Caiman for every 10 Skinks (90pts/model)
    May take (one choice only):
    Poisoned Javelin* (6pts/model), Replace Shield with Bow** (2pts/model)
    May upgrade one Skink to each of the following:
    Champion (20pts), Musician (20pts), Standard Bearer (20pts) -may become the Veteran Standard Bearer

    * A unit with Poisoned Javelins additionally counts towards the
    Jungle Guerilla Category. Caimans in such unit do not count
    towards Jungle Guerilla.

    ** 0-40 Models per Army

    Combined Strength: Skink Braves may add Caimans to
    their unit. Caimans are R&F models of a different Troop
    Type (Monstrous Infantry). Follow the normal rules for
    determining if the type of the unit is considered to be an
    Infantry or Monstrous Infantry unit (See Troop Types).
    Caimans follow the rules for matching bases (see Front
    Rank), except that they do not have to be placed as far
    forward as possible. Instead, they can be placed anywhere
    in the unit. Skink Braves and Caimans in the same unit do not share a common
    wound pool even though they are both R&F models.
    Instead each type have their own wound pool (wounds
    are never passed between the types, and any excess
    wounds are lost)
    -Distributing Hits: When distributing hits (i.e. for
    attacks towards the unit as a whole) to the unit, first
    distribute hits between R&F models, champion and/or
    character(s). Then randomize all hits distributed onto
    R&F models. Roll a D6 for each hit: 1-4 hits a Skink
    Brave, 5-6 hits a Caiman.
    -Stomps:
    When distributing hits from Stomps, ignore
    all models in the unit that are not Infantry. Hits
    distributed onto Skink Braves are not randomized.
    -Allocating Attacks: In close combat, attacks can be
    allocated as normal towards different wound pools in
    base contact; Skink Braves, Caimans, Champion,
    Character(s).
    -Swirling Melee: Any enemy allocating attacks using
    the Swirling Melee rule (i.e. attacking Rank-and-File
    models not in base contact) may choose to do this either
    against Skink Braves or against Caimans. If this is used
    to attack Caimans, the attacks suffer a -1 to-hit modifier.

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