The Wheel Turns

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Unfortunately, our email server has been listed as spam issuer by major email providers, which means that most of our emails are rejected at the moment.
In case of lost password or similar issue, please post to the Website Helpdesk (you can post in there even if you aren't logged in).

  • The Wheel Turns
    4th spell on Path of Witchcraft
    8+ [10+], 24", Hex, One Turn

    Melee Attacks made by {and distributed towards} R&F models in the target unit are set to wound on a 4+, and Close Combat Attacks made by {and allocated against} R&F models in the target unit additionally are set to hit on a 4+, regardless of Offensive Skill, Defensive Skill, Strength, and Resilience. Apply this effect before other to-hit and to-wound modifiers.
    The Wheel Turns
    4th spell on Path of Witchcraft
    8+ [10+], 24", Hex, One Turn

    Melee Attacks made by {and distributed towards} R&F models in the target unit are set to wound on a 4+, and Close Combat Attacks made by {and allocated against} R&F models in the target unit additionally are set to hit on a 4+, regardless of Offensive Skill, Defensive Skill, Strength, and Resilience. Apply this effect before other to-hit and to-wound modifiers.

    4,704 times viewed