#6 spell of Thaumaturgy
|13+||96"||Ground||Permanent||Choose a point within range on the table and place a counter|
there. At the end of each subsequent Magic Phase roll a D6; if
1-3 is rolled, add another counter on the same spot. If 4-6 is
rolled, each unit within (2D6+X)" suffers 2D6 Strength (4+X)
hits, where X is equal to the number of counters. The spell then
ends, remove all counters.
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