Walls

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  • 20.B.g Walls
    Walls can be represented in the game for example by wooden barricades, stone walls, or hedges.
    Types
    Walls are Covering Terrain for models behind them while Defending the Wall (see below) and Dangerous Terrain (2) for Constructs.
    Cover
    Walls contribute to Hard Cover, except for models Unit Boundaries with Towering Presence.
    Defending a Wall
    In order to Defend a Wall, more than half of a unit’s Front Facing must be in contact with it.
    Fortified Position
    Units Defending a Wall gain Distracting against Close Combat Attacks from Charging enemies in their Front Facing.

    Strikethrough represents errata version 8
    20.B.g Walls
    Walls can be represented in the game for example by wooden barricades, stone walls, or hedges.
    Types
    Walls are Covering Terrain for models behind them while Defending the Wall (see below) and Dangerous Terrain (2) for Constructs.
    Cover
    Walls contribute to Hard Cover, except for models Unit Boundaries with Towering Presence.
    Defending a Wall
    In order to Defend a Wall, more than half of a unit’s Front Facing must be in contact with it.
    Fortified Position
    Units Defending a Wall gain Distracting against Close Combat Attacks from Charging enemies in their Front Facing.


    Strikethrough represents errata version 8

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