Ruins can be represented in the game for example by rubble or abandoned farmsteads.
Types
Ruins are Covering Terrain for units inside them, Dangerous Terrain (2) for Cavalry and Constructs,and Dangerous Terrain(1) for any other unit. Units with Skirmisher automatically pass Dangerous Terrain Tests caused by Ruins.
Cover
Ruins contribute to Hard Cover, except for
Strikethrough represents errata v8
20.B.f Ruins
Ruins can be represented in the game for example by rubble or abandoned farmsteads.
Types
Ruins are Covering Terrain for units inside them, Dangerous Terrain (2) for Cavalry and Constructs,and Dangerous Terrain(1) for any other unit. Units with Skirmisher automatically pass Dangerous Terrain Tests caused by Ruins.
Cover
Ruins contribute to Hard Cover, except formodels Unit Boundaries with Towering Presence.
Strikethrough represents errata v8
Ruins can be represented in the game for example by rubble or abandoned farmsteads.
Types
Ruins are Covering Terrain for units inside them, Dangerous Terrain (2) for Cavalry and Constructs,and Dangerous Terrain(1) for any other unit. Units with Skirmisher automatically pass Dangerous Terrain Tests caused by Ruins.
Cover
Ruins contribute to Hard Cover, except for
Strikethrough represents errata v8
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