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A
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B
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C
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D
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E
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F
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G
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H
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H (Sequel)
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I
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L
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M
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N
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O
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P
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Q
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R
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S
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T
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T (Sequel)
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U
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V
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W
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#
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000
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1.F.c.3 Flamethrower
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10.E.a Undeployable Units
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11.E.k Blocked Path
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111
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13.B Wizards
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13.K.d Summoned Units
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14.C.a Long Range
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14.C.b Moving and Shooting
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14.C.c Stand and Shoot Charge Reaction
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14.C.d Cover
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14.C.d.1 Target Benefiting from Soft Cover
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14.C.d.2 Target Benefiting from Hard Cover
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14.C.d.3 Target Benefiting from Soft and Hard Cover
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14.D Hopeless Shots
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17.B Shaken
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20.A.a Dangerous Terrain
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20.A.c Covering Terrain
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21.A.a.10 Exclusive
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21.A.a.13 Feigned Flight
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21.A.a.18 Hidden
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21.A.a.19 Hold the Line
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21.A.a.2 Attached
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21.A.a.20 Insignificant
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21.A.a.31 Special Ambush
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21.A.a.41 Unbreakable
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21.A.a.43 Unstable
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21.A.a.45 War Machine
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21.A.a.46 War Platform
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21.A.a.7 Commanding Presence
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21.A.a.8 Deafening Clamour
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21.A.b.2 Attached
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21.B Character
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21.B.a Lone Characters
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21.B.b Characters Joined to Units
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21.B.c Rank and File Models in a Combined Unit Wiped out
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21.B.d Leaving a Combined Unit
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21.B.d.1 Charging out of a unit
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21.B.d.2 Advance/March Moving out of a Combined Unit
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21.B.e Distributing Hits onto Combined Units
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21.F.c.1 Cannon
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21.G.b.1 Accurate
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21.G.b.12 Lethal Strike
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21.G.b.21 Rage
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21.G.b.28 Shoot in Extra Rank
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21.G.b.29 Steady Aim
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21.G.b.6 Extra Support
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21.H.a.5 Sweeping Attack
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22.A.a Weapon Enchantments
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222
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333
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4.B Line of Sight
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4.C Unit Spacing
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444
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555
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666
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777
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8.E Hidden and Open Lists
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8.E.a Optional Rules for Hidden Lists
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8.E.a.1 Revealing Special Items
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