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  • .0202 Hotfix Thread

    Warpfodder - - The Vermin Swarm (VS)

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    For the record, Since most of the posts (including by me) have been negitive. I would like to thank both the ADT and rules team on the tail weapon change, it makes it possibly worthwhile to take now and makes it sliiiightly more attractive to take magic weapons on an assassin (but you still lose the D3 wounds) We don't want to be known as bigger whingers than the KoE forums Also the simple addition of the crystal ball make a huge impact and personally I find this excellent game design.

  • .0202 Hotfix Thread

    Warpfodder - - The Vermin Swarm (VS)

    Post

    srcstc.gif Fantastic summary @The Unmarked Also it still bugs me that we lost double hard target (Disciples and bell buff just as it became possible to double stack it!!!

  • .0202 Hotfix Thread

    Warpfodder - - The Vermin Swarm (VS)

    Post

    Very very minor. But the change to magic in general. We used to have an advantage with our plague prophet having pathmaster. Now all wizards can pick 1&4 or 1&6. Noone is getting a price hike for this but our prophet have less of a unique ability doesnt get a points decrease either. Just tough luck, everyone but you gets an improvment.

  • .0202 Hotfix Thread

    Warpfodder - - The Vermin Swarm (VS)

    Post

    Quote from Gelmarus: “ VG change was expected. They far surpassed any other core choice. Gutter runners in special is really interesting. The only thing that stopped me taking them before was I isn’t have room with Dreadmills and weapon teams taking up the pints. Massive buff in that regard so makes sense to increase points to level them out. The abom seems to be something along the lines of “what can we give a token buff to that won’t effect balance” ” @Gelmarus What are you smoking Jack? I'll …

  • .0202 Hotfix Thread

    Warpfodder - - The Vermin Swarm (VS)

    Post

    Quote from JimMorr: “Rending banner got nerfed too, so AP reduction on VG might be really more general AP reduction. Arm 1-2 has been useless with that many APs around. ” Thats fair enough, Naptha lost 1Ap too, but besides for 2! VS units and the rending banner...who else lost AP?

  • .0202 Hotfix Thread

    Warpfodder - - The Vermin Swarm (VS)

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    Thanks for setting this up @SkavenInAZ First of all, with regards to your points. I do believe they capture most of the sentiment of the community except for point 2, we have Thunder Hulks outside of shooting making up a large chunk of points to be able to take more shooting outside of Tunnel Gunners. I honestly dont find the tunnell gunners to be great with the exception of the weapons teams as they can be spammed with the use of thunder hulks (and double cannon dependent on local meta) So the …

  • Quote from ValourUnbound: “Quote from Warpfodder: “On a seperate note, can't scenario setup rules and scenario winning rules be on pages next to each other for ease? Its very hard to read for newer people. ” It's not just newer people. I understand the reasoning behind why they split it. I don't agree with it. If they really want objectives to be next to VP just repeat everything. But please please please don't say things like "keep an eye on the center of the board for this objective!" Just tel…

  • Quote from WhammeWhamme: “...did I miss a rule change? If I missed a rule change, I'll just sit quietly in the corner here. ” Thought ID came out of the corner these days #racialsteriotypes 5: Capture the FlagsValuable targets must be annihilated.After Spell Selection (at the end of step 7 of the Pre-Game Sequence), mark all units with Scoring in both players’Army Lists. If either player has less than 3 marked units, their opponent must mark enough units from this player’sArmy List so that there…

  • Quote from WhammeWhamme: “Quote from Gelmarus: “Surely flooding the board with scoring units just a liability in capture the flags? ” Ehn. If you make them pick small units you don't really need (by not having any other scoring units ) while you pick their three mainstays they do need, your walking targets can run and hide, while you just play "kill the primary targets, who would be great targets even ignoring the scenario". CTF doesn't really do what it was meant to. ” Eeehhhhh, that's not how …

  • Quote from Gelmarus: “Surely flooding the board with scoring units just a liability in capture the flags? ” It 100% is. But its only 1 scenario out of 6, and you can build your list to take this into account and have them hiding behind your blocks instead of screening those very same blocks! They can be a tactically advantageous unit, and while i don't like to use them myself, I can see their merit.

  • Quote from KiRaHyuU: “Hey question regarding: Blade of the Swarm and Supporting Attacks when combined with the Sceptre of Vermin Valour How do the priority of modifiers works as both The Blade and Support Attacks use the phrase "always has"..? I'm don't want to misinterpret the priority of modifier second dot point ” ** When several modifiers within this group are to be applied, apply them in the following order: A Characteristic set to a certain value or range of values, in the order resulting …

  • I need to learn to read! didn't see combat, sorry. im 100% wrong You can allocate all 3 attacks into a character. It's one of the Mills better uses now as a Character scalpel!

  • Quote from arnau_27396: “The electric discharge of a dreadmill in combat must be allocated in the unit or can choose enemy characters? ” Normal allocation of hits rule. So if less than 5 RnF or if the character is on a different size mount you can allocate 1 hit on them.

  • Quote from Beltar: “Hey guys, don't cry. We can have the best fighting BSB since I'm playing this game. 5 attacks, S5 AP3 Just take Rattlock pistols and Hero’s Heart. Put in on Monstrous rat and give him Ghostly guard to have 3+AS 4+ regen ” heroes heart is baller but 1. Any bsb in the game can get those attacks, this thread is about AB specific utility 2. It’s been mentioned in the main BRB thread pairs of pistols cannot be enchanted by melee weapon enchants so it would be XHW for your build 3.…

  • Nerf us?!

    Warpfodder - - Saurian Ancients (SA)

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    Fair enough, buffs always means buff spells in my head. I will also assume you mean no buff wagons then cos you can do individual buffs/upgardes to the saurus via totem animals. Genuinely don't know but where are buff wagons in your ASAW? And no army should equal WDG for slow moving warriors on foot! They don't have "any?" shooting, certinly not sallies and skinks!

  • Nerf us?!

    Warpfodder - - Saurian Ancients (SA)

    Post

    Quote from Altao: “But isn't that a little bit against RT poll results? I mean Saurus Warrior & Raptor Riders are good example of grinding units (yes two attacks, but with low initiative). Also in compare to other infantry core units - did you count these two things: - 25mm bases - lack of buffs/synergies (removal of stygio roar & thyro buffs in beta rules) ” Hang on, I would place SA as the best buffing army in the game. You have access to Know thy enemy Specral blades Healing waters and 3!!!! …

  • Best use ive found so far is to carry the chanell (1) item. The only flavour is as a fettis broodmaster but I still don't see the point of it tbh. Lets go through the various armies: Beasts - chariot - Can cast buffs via totems (thanks @The Unmarked.) can be survivable or can take chalice of dark rain and chanell item Daemon legions - nope Dread elves - Can make an alter a BSB - Does good work Dwaves - Super fun banners, can make a tank Empire - Gives Orders Highborn. Lets make him a swordmaster…

  • Quote from kisanis: “Why does everyone say the Aquilla of Ruin is 0-1? I don't see any restrictions on the list. ” Its an expression, anything thats not specifically marked as available to take multiples of e.g. ALL the BRB banners (0-3) are max 1 so 0-1

  • As has been stated before tho, items that hae a random chance are priced closer to the max possible it can do, so an item like that would prob be closer to 50-55 pts

  • Reserved for going through Units