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  • if you think any major suggestion has ever gone through on its first request, you’re sadly mistaken. It’s the nature of the beast. That doesn’t mean he should stop or desist from the discussion.

  • Gaming in Glasgow!

    LostCause - - Scotland

    Post

    Hey @spicybarbecue, we officially meet at Common Ground every 2nd Saturday of the month, but some of us tend to meet there most Saturdays anyway. Feel free to join the FB Page (Scottish wildlings) or message us on here to organise games, I’m sure you’ll find a host if eager volunteers!

  • Really appreciate that @Skarloc, thanks for the feedback!

  • Quote from DogOfWar: “Quote from Litoperez: “Hi, I think it is Ok that cavalry does not break steadfast infantry, this is the best from 8th edition until now. If cavalry could do that then we we would come back to 6 or 7th edition where infantry was quite pointless. Can we just make the cavalry more powerful on the charge? Devastating charge is for mi good enough, for knights and for regular cavalry. Knight orders is also good, I would suggest "wolf orders" with hammer (+2S charging, +1S rest of…

  • - Heavy infantry - Light infantry - All the warmachines - Reiter - Flaggies - Rangers - Imperial Guard - Stank Essentially everything else in the book apart from knights and a war altar. Like I said above, I’m not saying KoSG are bad, I just think that they’re not as points efficient as other options in the book. 450pts of KoSG will normally struggle to make their points back (not including scoring the secondary - which is their biggest boon).

  • Quote from Tiberius: “For those of you who have been engaging this topic for some time now (and I recognize a few of you) you'll undoubtedly recall how familiar this conversation is to the one I moderated that year or two back. Unless the RT has changed positions, the benefit of armour over skill was decided for EoS cavalry in core, and a streamlining of cavalry options. Are either of these really up for change at this point? (I've been out of the loop, so perhaps it has). T. ” Nothing is concre…

  • Quote from Phosphorus: “Quote from LostCause: “We still need to operate within the larger parameters of the game and the design of units/races. Thus, without weapon master (which it has been largely agreed that we should not have access to as a basic rule) it’s hard to implement something like that. Perhaps that could link in with one of the knightly orders though? We’d obviously need to have discussions with the background team first and foremost. ” I have to say I am fed up with those murky "b…

  • KoSG knights have Ag4 because old KO had it. It’s maybe something we need to look at when we revaluate our special category.

  • We still need to operate within the larger parameters of the game and the design of units/races. Thus, without weapon master (which it has been largely agreed that we should not have access to as a basic rule) it’s hard to implement something like that. Perhaps that could link in with one of the knightly orders though? We’d obviously need to have discussions with the background team first and foremost.

  • First beer is on me @MickMcCormick

  • I love the chicken knights, they’re a lot of fun, but I don’t trust them to do anymore than contest objectives. They’ve become increasingly expensive because of their popularity, and I now feel like they’re at the point where they’re becoming too expensive for what they can give back. If you do run them, 2 units of 3/4 is a solid choice. @DanT has running big blocks of 5 at one point with a KC which seemed to get good results. So all in all, they’re a cool unit and they’re fun to play with, but …

  • I agree with a lot of you that heavy cav across the game are in a rough position. However, it’s very unlikely that this situation will change before the golden edition of the rules. So! Let’s return our focus to EoS. The majority seem to have agreed that we retain some kind of Core knight option, and have a Special knight option. If you had your way, what would these knights look like?

  • Quote from DogOfWar: “One question, @LostCause! Under what circumstances is a unique weapon considered the most viable option? What is expected to be accomplished by designing them? Maybe if we get to understand the development process we can try to get a more consistent suggestion. ” Good question. Unique race weapons are primarily there to give flavour and to account for common modelling options within that army. For the Cavalry pick, when the task team has discussed it in the past, the one th…

  • Keep the ideas flowing gents. I’m taking notes

  • @MickMcCormick would be amazing to host you boys again. Fingers crossed you can make it!

  • Quote from Kruber: “Quote from LostCause: “Quote from Smythen: “just give the inquisitor hatred so he can supstitute the prelate in a non magic list. ” Hatred is problematic as it gives us a boost in first turn damage, something we’re meant to be weak at. ” It's also buffing and that is something we're supposed to be good at?? Not that I agree giving Inquisitor hatred. ” Welcome to the confusing world of the EoS task team

  • And points come into that equation. Think how expensive a unit of KO and a prelate/KC are, then equate that to both our other elite units and other army’s elite units.

  • Thanks for your thoughts. I have similiar feelings, but I was wary that I might be in the minority. I think it’s clear that knights need attention - and they’re highlighted as an area for future updates/full rework - but the task team has had difficulties agreeing what the solution should be. I’d really appreciate it if people fired some ideas about. We already have some cool concepts from the hotfix thread on knights. Something I suggested was that we retain a core knight of some description, b…

  • Interesting add on question: Do people value the fact that they are core? This came up multiple times in task team discussions. I’d be interested to hear people’s thoughts.