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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Quote from Lagerlof: “Quote from WhammeWhamme: “And if they lose every time... maybe they stop playing. Because losing constantly and being mocked for it (because clearly it's important to you that they lost because they're bad, so you tell them that they lost because they're bad, right?)... it's not fun. ” Excuse me? What's up with the insults? I play ALOT of games against people that are worse at this game (that happens quite alot when you know more or less all the rules (which you do when you…

  • Quote from Lagerlof: “Quote from WhammeWhamme: “Quote from Lagerlof: “If you have 1+ AS and 4+ fortitude, you don't try to kill something with Lethal Strike and D3+1 wounds, you just don't.. That's not bad dice, that's a bad idea.If you have Aegis you dont fight something with Divine attacks. You can't plan around rolling double 1s on a break test. It's not the same thing, it's not even remotely the same thing. ” Of course you can plan around the enemy doing it. It's called contingencies; settin…

  • Quote from Lagerlof: “Quote from Duke Niemar: “Ofcourse a bad roll/good roll by the opponent will make people cry inside. You are dealing with dice here, someone is always getting screwed over. I had lethal strike and multiple wounds D3+1 on my lord, my opponent rocked 1+ AS and 4+ fortitude. I rolled three 6's and would do at least 6 wounds on his 3 wound model. Does it make for a fun game? No, but you are fine with keeping that rule even if it is only a 1/X chance of happening. You can not pro…

  • Quote from Lagerlof: “The fact that a puny goblin against a dragon and a really brave Elf lord against alot of goblins has the same odds of deciding to be unbreakable is just.. odd. Just win by atleast 9 and they have the same 1/36 chance. Where is the immersion in that? ” This seems reasonable. Perhaps an alternative then: "Models cannot be forced to take a Discipline Test on less than their Discipline -5". Now the Elf always holds on a 5 or less, while the Goblins will auto-break if beaten bad…

  • rethinking steadfast

    WhammeWhamme - - Suggestions

    Post

    I was unclear; I meant big blocks of low quality troops are already incredibly cheap per wound, and yet not seeing that much play because they're still not really worth it. Big blocks of elites are expensive; big blocks of goblins (f'rex) really aren't.

  • Just to be clear, we're not talking about reliably fighting to the death - we're talking about whether a unit would never, ever do that. I also note that you're using WHFB names and thus likely thinking of the lore for a different game. Our points of disagreement (as far as I can tell): 1) Should, essentially, Vikings (that is, raiders) be able to benefit from IC? I say yes; they came here to pick a fight, and have a reasonable chance of being too macho to flee. You think nay. That covers the BH…

  • Quote from Grouchy Badger: “Quote from WhammeWhamme: “Quote from Grouchy Badger: “Autobreaks are better in my opinion. If a unit takes enough causalities, it would fold, even in real life. If you want a fun rule, having a Courageous Last Stand Rule. If you roll double ones, the enemy can not run down the unit as it flees. Instead d6 amount of units are killed. ” "Fought and died to the last man" is rare, not unheard of. ” A elite unit stands and dies out of duty. A Volunteer units stands and die…

  • Quote from Grouchy Badger: “Autobreaks are better in my opinion. If a unit takes enough causalities, it would fold, even in real life. If you want a fun rule, having a Courageous Last Stand Rule. If you roll double ones, the enemy can not run down the unit as it flees. Instead d6 amount of units are killed. ” "Fought and died to the last man" is rare, not unheard of.

  • rethinking steadfast

    WhammeWhamme - - Suggestions

    Post

    Whatever steadfast is replaced with, it needs to be just as strong, if not stronger, for big block units because they're already at bargain basement prices. Here's a suggested fix: cap supporting attacks to 1 per model, so big units of Monstrous Infantry and Beasts don't have so many attacks, remove stomp, remove Steadfast, give units +1 to their Break Tests for each Full Rank they have. But that's a bit big.

  • Quote from Squirrelloid: “On the one hand, you use chance to arbitrate between players, not just to reduce skill. On the other hand, this has more effects than letting the worse player win sometimes. There's plenty of other randomness in the game to accomplish that (random charge distance, attack/wound/saves, casting/dispel rolls, etc...). I've won and lost plenty of games of T9A primarily on differences in dice luck even without insane bravery. But instead, this has highly asymmetric effects ba…

  • Quote from Squirrelloid: “Quote from Midgaardsormen: “I REALY REALY liked the double ones rule, it added flavour. For me the removal of the rule feels like a step in the direction of a game, where when engaged in combat, you calculate the statistic outcome to find the winner. I remember a fight where I messed up and my saurus lord on a coldone was the last man standing of a regiment of 9, and he held his ground on double 1's and annihilated the enemy the next round. It was so epic! The game need…

  • Quote from Kapten Kluns: “Quote from 20phoenix: “My last game with swords had two units of them. Even a LD10 Prince, BSB reroll and Div Attribute didn't stop both units fleeing just before combat (one fled the turn before they charged rallying two turns later, the other charged a unit of Wildhorn and fled before they got there from the S+S) ” Thats legendary! The risk at failing a ld 10 rerollable dis check with minimized rolls is like 0,1%. Failing two is huge :P. savor the memory of the random…

  • As I periodically say... pivot around the centre. If it is good enough for monsters ot is good enough for units.

  • Sportmanship and ETC

    WhammeWhamme - - ETC

    Post

    Quote from TobiasP: “While I find it easy to agree that cheating should be punished harshly, i find it much harder in practice to determine whether its actual cheating or just sloppy play. And sometimes players just do not agree, what to do in that situation? Also: Some cheaters lie. If they do it when confronted their behavior, it often amounts to simply word against word, making it difficult/impossible for judges to rule against the actual cheating. We've talked about it alot on my team, as we…

  • Pivots should replace wheels and scoring should be based off centres not edges.

  • Sportmanship and ETC

    WhammeWhamme - - ETC

    Post

    I will point to the Magic: the Gathering tournament punishments here. For a WAAC game, *mistakes* can get you penalties (game losses), while cheating can get you kickes out of the event or banned, same for threats, let alone physical contact. The key? Judge rules, head judge can be appealed to, bans get handed out from on high afterwards. Sportsmanship is a nebulous concept. Breaking rules or laws (intimidation is a crime) is not. I like sportsmanship awards, but cheating is not a matter of bein…

  • Bring Unit Strength back !!

    WhammeWhamme - - Suggestions

    Post

    Find evidence of something involving insignificant quantities of men who failed to achieve anything? Why would you expect anyone to record that? *You* find *me* the stories of five guys breaking a regiment. As for scale: I'm a New Zealander. The idea that battles have to be huge to matter is odd to me, because, well, the Land Wars. Maori against Imperial Britain, 1800s. Battle of Ohaeawai: 700 against 300. Battle of Battle Hill*: 400 against less than 300. And in terms of armaments and force com…

  • Bring Unit Strength back !!

    WhammeWhamme - - Suggestions

    Post

    The rules *do* define it: 2 full ranks. Less than that and you're like the Troll suit or a PC with a bunch of special rules: remarkably dangerous, but not a linebreaker. I mean, elephants and scythed chariots were (historically) allowed to go *through* formations. If it is just a lone big thing, let it go through and tire itself out. As for scale arguments: I reject your premise. 2:1 scale is as big as possibly practical, and many details point to 1:1 . 600 Peasants are not a single block. 50 Kn…

  • Bring Unit Strength back !!

    WhammeWhamme - - Suggestions

    Post

    If you think infantry can ignore positioning, what do monsters do? Cavalry suffer more, and Chariots to a degree, but Monstrous units and monsters? They still hit hard to the flanks. Infantry loses their offensive ability when flanked. That is not trivial. Yes, if you flank a big block of infantry with a non-steadfast-breaking unit you won't break them. When historians talk about flanking maneuvers, they don't mean sneaking five guys in. They mean serious force concentrations. (If you've fought …

  • make cavalry great again

    WhammeWhamme - - Suggestions

    Post

    Lower the AS on Cav, give them R4 if heavy. Helps balance characters, makes more mounts work the same way instead of some giving AS and others not. Net nerf means units can drop in price.