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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Veil walker reroll to wound does work on Wrath of God. Don't know the other questions.

  • Quote from Smythen: “Quote from Klexe: “Nope a huge problem in Germany. I think around 73% of people don't have a credit card ” whuuuut. Its 2018.... ” Strange news to me too! In other news in about 24 hours the project has received about 60K€ of funding!

  • Choosing a second army

    Jomppexx - - For Beginners

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    I think dwarves are made with 3 distinct playstyles in mind : Gunline All-in vanguard/scout in your face turn 1 Combined arms I would play skirmishing seekers but that's because I love skirmishers and light troops.

  • Backed

  • Quote from Fireforge Games: “Project Live: JOIN KICKSTARTER NOW! 42251630_2171245856228060_3623102117322948608_o.jpg ” LET'S GO!

  • Orcs? Disciplined? What blasphemy.

  • Amazing orcs. If you bring out an entire line I will probably start an orc army!

  • Improving some spells

    Jomppexx - - Suggestions

    Post

    Quote from Skarloc: “Quote from ceridan81: “you wanna force a mage to being charged for a d6 hits?? ” 1D6 hits on ALL units within 24"!! With the Pyromancy Wizard well positioned in the middle of battlefield, it can sometime count like more that 6 targeted units, especially when you play MSU lists, like my Res 3 SE. And then there is the additional D3 hits from the Attribute Spell on the unit of his choice amongst those 6 targeted units. Not bad for a 8+ spell!! ” I remember the Scorching salvo …

  • Quote from Nesro: “Quote from Warboss_R'ok: “if unit A overruns into B where B is not currently in combat, A counts as charging for the purpose of charge bonuses in the next turn. But if C charges into B's flank on the next turn, can A still use charge bonuses against C? Seems counter-intuitive but RAW it's correct? ” This is confusing. If A and C charge B (so are on same player side), why would A fight C? ” He probably meant that A overruns into enemy B then enemy unit C flanks unit A.

  • MPS-painting services

    Jomppexx - - Paint Job Showcase

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    Amazing colours!

  • Improving some spells

    Jomppexx - - Suggestions

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    Quote from Skarloc: “Pyromancy - Scorching Salvo This spell got (partially) nerfed between v1.3 to v2.0. I wouldn't mind it to be set back to a full D6 hits but instead being decreased to 18" which would already correspond to a very large zone on the battlefield. At 24", the caster is out of charge range of almost any enemy unit. At 18", it's another matter. We would then see if the caster has the guts to move ahead with the possibility of being counter-charged on the next turn. v1.3 the-ninth-a…

  • Improving some spells

    Jomppexx - - Suggestions

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    Quote from Happy Aspid: “Quote from Jomppexx: “Quote from Happy Aspid: “Quote from Jomppexx: “Alchemy is disgusting dude. Even ogres get mopped with it if you're playing certain builds. Especially against WotDG. If you bring 2x hunters with 2+ armour, 4+ fortitude and some 3+ tuskers or veterans and 4+ monsters you will have a terrible time as everything will get really badly damaged by any alchemy spell. Chipping in just a wound or two on an auroch let's a unit of 5 chosen very reliably kill it…

  • Lygur's Tongue?

    Jomppexx - - Ogre Khans (OK)

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    Quote from Njaaa: “And if this bearer is challanged and has to accept, or is challenging himself? This will then still apply to all models in the enemy unit, right? And will this still effect 2 units if bearer was in contact with 2 units, before challenge was issued? ” Yes to first, not sure about the second. But I think it still works.

  • Improving some spells

    Jomppexx - - Suggestions

    Post

    Quote from Happy Aspid: “Quote from Jomppexx: “Alchemy is disgusting dude. Even ogres get mopped with it if you're playing certain builds. Especially against WotDG. If you bring 2x hunters with 2+ armour, 4+ fortitude and some 3+ tuskers or veterans and 4+ monsters you will have a terrible time as everything will get really badly damaged by any alchemy spell. Chipping in just a wound or two on an auroch let's a unit of 5 chosen very reliably kill it in one round whereas otherwise it's a gamble. …

  • Lygur's Tongue?

    Jomppexx - - Ogre Khans (OK)

    Post

    Quote from Njaaa: “As the wording changed of the artefact since the 1st posting..... Lygur’s Tongue (60 pts) All enemy model parts in units in base contact with the bearer suffer -1 Attack Value. ... is it now only de models of the unit in base contact with the bearer, or all models of the unit when at least 1 model of that unit is in base contact with the bearer....or even different explanation? ” All models of the unit that have at least 1 model in base contact with the bearer.

  • Improving some spells

    Jomppexx - - Suggestions

    Post

    Alchemy is disgusting dude. Even ogres get mopped with it if you're playing certain builds. Especially against WotDG. If you bring 2x hunters with 2+ armour, 4+ fortitude and some 3+ tuskers or veterans and 4+ monsters you will have a terrible time as everything will get really badly damaged by any alchemy spell. Chipping in just a wound or two on an auroch let's a unit of 5 chosen very reliably kill it in one round whereas otherwise it's a gamble.

  • If you have an enchanted hand weapon you must use it over any other mundane weapon (such as paired weapons). This is right but please verify for the doubters. @Lagerlof

  • Quote from Dashworth87: “For example, if I wanted to be a fister at a tournement, I could have a unit of 8 skirmishers and set them up in 8 ranks of 1 or 1 rank of 8 ” Pretty sure you can still do this. Lets suppose you have a unit of skirmishers like this: X X X X X X X X X X It's hit by a catapult with area attack 4 resulting in these models being hit: (H = Hit, X = model not hit) H H H H X H H H H X 8 total hits Suppose there are 8 skirms set up like so: X X X X X X X X Again they are hit by …

  • OK 2018 ETC Army Lists

    Jomppexx - - Ogre Khans (OK)

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    Quote from Auere: “whow - this just goes to show how well balanced ogres are now. What variation in the lists! ” Yes internally pretty good balance. Externally we performed quite poorly.

  • Quote from Mirdhynn: “Quote from Jomppexx: “You didn't think about it because the horse moves almost the same and improves armour. Also only 3+ armour on the inquisitor with that boot build. ” In my mind, the boots only give strider, no mvt bonus (Old version ?) ” Beta rules right? Ranger’s Boots 45 pts Standard Size models on foot only. The bearer gains Strider and, unless using Flying Movement, +2 Advance Rate up to a maximum of 10, and +4 March Rate up to a maximum of 20.