Search Results

Search results 1-20 of 325.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Statline Design change

    Chack - - Suggestions

    Post

    Sure, whatever floats your boat, i'm unsubscribing from this pointless discussion.

  • Statline Design change

    Chack - - Suggestions

    Post

    Quote from Pellegrim: “With as much respect as possible for your efforts Eru, this is not how easy look-up works. How the average player reasons: 1. Fantasy Battles is a cool, complex wargame! 2. Their are many units with tons of variety. 3. Each have different stats. Very cool. A bit much stats, even compared to, say D&D, but understandable. 4. Each unit's belongs to a different class and has a different size, like Large or Normal, Infantry of Cavalry. Those can be combined now. It's kinda comp…

  • Statline Design change

    Chack - - Suggestions

    Post

    I'm not saying that there is an equal number of people disliking, i'm saying that we don't know. Anyway in the facebook post the comments that agrees basically say "yeah i like it" so i don't see how that's different than putting a like here. I'm not against polling for it or anything, just don't act like everyone agrees about the fact that the linear layout is superior and that's should be immediatly brougth in the project (that is my impression from your posts, if i'm wrong i apologise in adva…

  • Statline Design change

    Chack - - Suggestions

    Post

    It's a bit of a one-sided argument, if you like it you can just press like, if you don't like it or you prefer the current setup you'll probably just ignore the thread/facebook post.

  • Statline Design change

    Chack - - Suggestions

    Post

    Looked the examples and i have to say that i still prefer the current profile, the blocks of attack and defense let you find what you search more easily (i.e. armors in the defensive and weapons in the offensive) That said the icons for the various categories were a nice touch that we should implement.

  • Sylvan Forest

    Chack - - Sylvan Elves (SE)

    Post

    Quote from Trains_Get_Robbed: “SE shouldn’t even get a forest. Their AWSR should fall in line with others. The fact that they can change game mechnics, and deployment in of itself breaking game mechanisms is the nuts. Top 25% AWSR in the game currently. ” Surely if you think that SE shouldn't have a free forest you can open a separate thread to discuss the issue, no need to jump in an unrelated thread.

  • Quote from Calisson: “Wondering, 1) how useful would be a "Doom Discussions" subforum under "General Discussion", where mods would move all "doomsday" discussions? 2) if changing the title is deemed useful, could the mod doing it post that he did (as it has been done) and also mention what was the initial title? ” I think that a doom discussion subforum would give the wrong idea = the game is so messed up that doom discussion needs a subforum on their own, if you call it "suggestion and consider…

  • Offense : The Sylvan Elves focus on crippling their enemies with their bows and finish them in close combat Defense : The Sylvan Elves employ camouflage and skill in combat to evade the enemy attacks but their greatest defense in is using their speed,manuvreability and bows to kill the enemies before they have a chance to retaliate. The Sylvan Spirit instead are quite durable thanks to their bark skin and magical protection. Mobility : Nearly all the element of the Sylvan army are fast and maneu…

  • A question : you are asking us to give our vision/idea of the various units but you rightly say that BGT has stringent requirements on what could be accepted, so it wouldn't be better to at least refer to the fluff we already have ? It would be sad to create very good snippet that would be trashed by BGT because they don't refer or contradict the estabilished fluff.

  • Unfortunately for you Tolkien never talked about ratmen, but he talked a lot about how cool elves are Then Moorkock proceed to describe a supernatural humanoid race that made a large use of magic, controlled dragons and lived on an island... I wonder who could have possibly taken inspiration from that

  • Well actually you can do an sylvan army like than in T9A, but don't tell it to anyone (Hidden Content)

  • Fearless units automatic succed panic test and terror force a panic test, so they have to take the test but they pass it automatically, making them effectively immune.

  • @lawgnome I was thinking about the c version, but with some books it can be problematic since we don't have the full info @Calisson Sorry i missed the "A" at the start of the line , i though you were talking about all the ABs

  • @Calisson Why not give a try to the A group by asking the users in the respective subforum ? Since everyone has access to the bg it's just a matter of finding who can best catch the idea of the unit in 1/2 phrases, if that fail for whatever reason you can always say "we didn't do it because there were more pressing concerns and you already have the FAB". If you drop the topic near the date of the gold release i bet that a lot of people will see it.

  • To the ones who disagree : Have you ever picked up a book and wondered what the hell a unit was supposed to be ? Like for example "Thicket Beasts" or "Avatar of Nature" ? New players won't exactly be hooked to the game if they don't have at least a mental image of what their units are supposed to be. The workload can be eased by asking the community for help, we have to deliver 1/2 lines, nothing that is super grounded in flufftm For example if i write about Sylvan Archers : "Every Sylvan Elf is…

  • Rapid question : - The first priority when chargin is to charge no more than one unit, this is to intend exactly as 1+, i.e. if i have to charge more than one unit and the max contact is hitting 3 unit i have to charge 3 units, or every unit beyond the first is first priority, i.e. if i maximize with 3 but i can avoid charging the 3rd unit i have to charge just 2 ? In this case who decide which unit is getting charged beyond the first ? The question arised with 3 aligned units charged by 2 unit …

  • Me and my group are playing with tabletop simulator, now we are mostly building the group and teaching newcomers, so it could be some time before you can reliably ask for a game, if you are still interested i'll pm you the discord channel.

  • I like the idea, but i think is too technical to be properly understood by a newcomer, i.e. instead of "strenght : small arms fire" you could write "The Sylvan Elves are master bowmaker and among the deadliest archers in whole word". I understand that that would be a lot of work, for spreading the workload you could open a tread in each army subforum and ask the user to came up with effective text.

  • Wacky/niche magic items

    Chack - - General Discussion

    Post

    Quote from Pellegrim: “@Chack there is much more that can help T9A grow. Ask @piteglio, who roams Europe with a mobile PR kit. We are hosting T9A at Poldercon in our country this year. Have to be there next to KoW right! ” I agree that we should be the first to spread the game (recently gotten 2 new players with the help of piteglio ), but that's not what i was asking.

  • Wacky/niche magic items

    Chack - - General Discussion

    Post

    Quote from Calisson: “Quote from Chack: “Another question : T9A wants to be a competitive/tactical game, why should we insert items that doesn't belong in the context ? Is for gaining more player ? What good it would be since they won't fundamentally like the kind of game ? Or is just a step of many other to make the game more appealing to everyone ? ” T9A wants to be a competitive/tactical game, true, but we're not limited to that.There are good reasons for appealling to non-competitive, non-ta…