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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Ramphodons and Frenzy

    Palinux - - Saurian Ancients (SA)

    Post

    At which range will Rhamphodons Riders have to test for frenzy, and why?

  • Now Horses give +2 Armor?

    Palinux - - Saurian Ancients (SA)

    Post

    Quote from marcema: “SA have spammed raptors on characters and this was a very strong build, you dont see an elven player spam these options even though they are cheaper. ” Actually I think that elven cowboys are more viable than saurian cowboys. Heck even EoS cowboys on the small griffons seem more viable compared to the points. As said before, the items that made the saurian cowboys strong are mostly gone. Nowadays you see the Quatl and/or Alpha, but not cowboys

  • Quote from WastelandWarrior: “They all carry the doomblade and come out of core? ” Maybe give them a 4+ fortitude too?

  • Quote from 2Cats1Tuna: “I had a proper think about this problem. Here's my idea of how I think the Thyroscutus' setup should look like (for anyone who cares). OP? Yeah it probably needs to be toned down a notch, but what I can say is that this configuration is interesting and interactive, as opposed to what we currently have. Note: I've also tried to make it promote interesting concepts, such as putting it in a unit of Bowskinks, putting fighty skink characters in the same unit, promote aggressi…

  • fix orc cavalry

    Palinux - - Orcs and Goblins (O&G)

    Post

    Quote from berti: “...would work perfect for all cavalry...or units that have low agility....but please ask yourself the following question. - would such a design not bypass a weakness that the unit SHOULD have by design? And after this ask yourself: - Obviously cavalry in general (with few exceptions) has currently not the best ruleset. Why should there be some bypasses that are for one army? Why not using the same on EoS cavalry (that has the very same proplem) or saurians etc. In truth, caval…

  • Raptor Knights

    Palinux - - Saurian Ancients (SA)

    Post

    One way to improve/change the raptors could also be to replace the lance with a different weapon: Maybe this? Jungle War-Spear: Devastating Charge (+1 Str, +2Agility) Or keeps the +2 str if you like (points will go up!) Would make the Raptor Knights actually shocktroops and would also make place for Skink Cavalry in core (min units size 8+) for an eventual FAB.

  • fix orc cavalry

    Palinux - - Orcs and Goblins (O&G)

    Post

    Yes that is a very good idea! Would also work excellent for the Saurian Cavalry to give them a similar weapon, with maybe a different name (Jungle War-Spear?) Probably the easiest fix to make the units viable as "shock"-troops and points can be adjusted accordingly.

  • Raptor Knights

    Palinux - - Saurian Ancients (SA)

    Post

    If SKink cav should be core, just make them min unit size 8, just like warhounds from WotDG. The unit has history with the army and models can be made.

  • Quote from marcema: “Quote from Zamo: “Honestly, still seems expensive to me compairing him to a 100pts more expensive steam tank, which includes a cannon, its unbreakable, with impact hits, breath weapon, grinding attacks,... ” Very true, but the steam tank has a 0-1 limitation. We would be able to take 2-3 thyros ” Would rather have a 0-1 SteamTank than 3 Thyros anyday

  • Evocation brainstorm

    Palinux - - Saurian Ancients (SA)

    Post

    Quote from Red88: “i think that would be way to strong... maybe only all number 1 SA Spells (Shamanism, Trauma) but no Evocation ” Could work too. I dont need the no. 1 spell for evo. Was just an idea to add an extra spell to Protean to make people take it.

  • Evocation brainstorm

    Palinux - - Saurian Ancients (SA)

    Post

    [list=1][*] [/list]Quote from marcema: “I think thaumathurgy would work as well. Maybe the dual path can be an alternative for protean magic if that is considered unused as well and if it requires change? Protean magic in the current setup works fine for me and i use it a lot, but losing evocation is actually a crucial thing in the use of protean magic. ” Well since protean also needs a boost, maybe just let protean still use the spell from Evocation and just add the spell from thauma? Sure it g…

  • Evocation brainstorm

    Palinux - - Saurian Ancients (SA)

    Post

    Well, maybe I was too drunk when I posted it

  • Evocation brainstorm

    Palinux - - Saurian Ancients (SA)

    Post

    thb . I really love how Thaumathurgy fluff talk about Empire of Sonnenstahl, even though they don't have access to the path anymore. (Because nobody used it, so they changed it) In the same way, the cosmology fluff talks exclusively about the quatl, even though it can't use the path because of "fluff" and the Quatl is spelled wrong - Qoatl.... nevermind that. tbh. it makes NO SENSE... the-ninth-age.com/filebase/index.php?download/1068/ So using fluff as a reason for why some armies can use diffe…

  • Evocation brainstorm

    Palinux - - Saurian Ancients (SA)

    Post

    Quote from Ipower: “Might be a little strong Vs warmachines. As 2-3 stacks has a good chance of nuking any wm that hits the unit. Kinda hilarious and I love it but can see the fun police/RT shutting it down. ” Killing a warmachine would need at least 3 counters and some luck Or more than one turn. But sure, RT will shut it down and make some overpriced Soul Fire Vol. 2, which wont see play, mainly due to pricing

  • Evocation brainstorm

    Palinux - - Saurian Ancients (SA)

    Post

    Quote from Red88: “thats interesting ! but i would ad "for each Marker on that unit d3 S4 Hits (and i would make them at least ap1) ” Well yeah also a good point. However, that will increase pricing, but since it's easy for the opponent to play around, it shouldn't be to expensive. I think it could be a mechanism worth testing more, as it would be able to "protect" a little against ranged attacks if it deters the opponent from shooting at various units. Also it will give some grindingbuff in CC.…

  • Evocation brainstorm

    Palinux - - Saurian Ancients (SA)

    Post

    Quote from marcema: “Quote from Red88: “Everytime you do a wound with Evocation you get a Shield Marker on the Cuatl or his Unit ? (65P) The Marker Saves 1 Life ? ” Nice thought, but i guess we should try to get a unique addition to the cuatl, this is just a try to get the same ability as the high elves have. ” What about a shield that strikes back? Place a marker on a unit. If the unit suffers one or more hits in a subsequent phase, untill the next friendly magic phase, each source that deals o…

  • Evocation brainstorm

    Palinux - - Saurian Ancients (SA)

    Post

    Quote from Red88: “What do you guys think of giving magical resistance to units while using Evocation MR1 for each succesful spell of Evocation / to a Unit in 24" / up to MR3 (65P) something like SpiritShield ” Since MR is mostly negligent in the current rules, I wouldn't really care. Maybe for like 10pts or something? Its mostly a gimick. If it was Aegis save (or +1 special save?), then it would be worth something. However that would be massively good with Druidism, and super-not-good with any …

  • Evocation brainstorm

    Palinux - - Saurian Ancients (SA)

    Post

    Quote from Ipower: “What would people feel about swapping druidism and evocation? I can see a strong arguement that the "priest" has more to do with soul manipulation than the cuatl lord. ” Has been asked many times, and would be a brilliant solution. Disciplin for Quatl could easily be "Know all the Druidism spells" and be easily done.

  • Evocation brainstorm

    Palinux - - Saurian Ancients (SA)

    Post

    The point is, that the fluff is what you make it. Just like in D&D. If changing the fluff makes for a better game, there is no point in no changing the fluff. The problem is, that its very subjective and there is no objective truth - only unused paths

  • Evocation brainstorm

    Palinux - - Saurian Ancients (SA)

    Post

    Quote from Laroop: “The following is usually not my style but let me be "zamo honest" for once: I think the whole fluff vs Evocation thing is dumb. Really dumb. Outright ridiculous so to say. This game is not about fluff. It's not the fluff that is being updated from patch to patch and it's not the fluff that is being discussed on these forum. There is no fluff in the slim army books we all use and we do not talk about fluff when we meet other players. This game is about balancing and tournament…