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  • Quote from DanT: “Doesn't that just give me avoidance scoring to go with my avoidance shooting? (Be in no doubt that this next is just crazy spitballing from me that isn't representative of the project or RT, and I might wake up tomorrow and decide this was a terrible idea) Going total wacko and combining this with earlier ideas: Conceptually I could go with this, but only if no SE unit has scoring until it has removed the last HP from an enemy (scoring?) unit. This would include things like bla…

  • Quote from DanT: “Quote from zqn365: “I agree. My point was simply, maybe we need to find another speciality or strenght that SE can fulfill, instead of being a worse rendition of HBE or DE. Its hard to proceed or Progress when we try to smash this square into this circular hole. Or maybe this is just pure hyperbole. Meh. ” Got any suggestions for what this specialty could be?What would make SE feel special and "sylvan-elfy" without breaking the concept of a rank and file game? (For the record, …

  • I can't help thinking that the entire premise of this thread is flawed. So a tournament had a gallery of pictures showing were terrain etc, and this loses the magic the OP remembers from WHFB. Now, it's been a long time since I've attended a major tournament, but back when I did, that was hardly uncommon in WHFB tournaments either. It is unrealistic to judge the game by that standard, and WHFB would have looked just as bad by those same standards. Also, really silly stuff like MLP conversions ha…

  • Quote from Flavus: “Spell is good, but why it cost 7? SE Hereditary Spell with the same effect cost 4. Very strange balance. I think Spirits of the Wood must have the same cost 4, but amplified version - 6. ” Paying for flexibility. Especially since casting it as a hex can be VERY powerful at the right time.

  • Forest Giants

    CariadocThorne - - Sylvan Elves (SE)

    Post

    I'd very much like to see the AoN get a major rework. Looking at something like Daemon Princes as inspiration (and it's worth noting that they are loosely related, lore-wise), the AoN could have a reduced base profile, but access to several upgrades. By choosing different upgrades he could become the current treefather+, an Orion-esque avatar of Cadaron, an Ariel-esque avatar of Ariel, or an avatar of some other aspect of nature (giant spirit-beast, seasonal avatar, there are plenty of possibili…

  • It also makes light troops steadfast. I love the spell, mainly because it's so versatile, and unlike many spells, useful in every turn of the game. Early in the game, I use it for cover (remember that units behind the target can get cover too, even if they wouldn't from just the unit, against volley fire or if they are taller than the intervening unit), or slowing enemy unit with the threat of DTTs. Later in the game it becomes great for denying steadfast, making my light troops steadfast, or ma…

  • Quote from Aemir: “Quote from Skarloc: “If you want to remove one of the Briar Maidens spells, please remove "Break the Spirit": casting value is too high without the +1 bonus to cast. ” I take it into every game with Maidens, first of all cast onto main unit/fight with 4 dice and opponents dispel it with all dice they have ) ” I never leave home without it too. It's one of the very best spells we have acces to IMO, useful in nearly every turn of every game, against any opponent.

  • I like the idea. Perhaps we could get around the issue of pricing it as though it's always going to be targeting a T3 lightly/un-armoured mage while also countering its reduced effectiveness vs stuff like ogres, by making it always wound on 4+ when targeting a model who has cast a magic missile, or something like that. Just to chuck out my own idea inspired by this: what about a bow which allows the bearer to make a single out-of-phase shooting attack, each time an enemy casts a damage dealing s…

  • Quote from MatRat: “Good point - I suppose I was thinking from what has precedent in the game. And certainly it feels more true to the concept (to me at least) that if you were to negate one of the three rolls here it would be the "to-hit" roll. In concept, I guess what I'm trying to say is ignoring one roll is powerful in itself (regardless of which it is), ignoring all three seems bonkers ” Ignoring all three is strong, but it also has precedent, as dangerous terrain also ignores both to-hit a…

  • Quote from MatRat: “I think I could get behind this idea, except the concept of ignoring to-wound and armor rolls. The closest mechanic I can think of that is currently represented in the game is "impact hits" and even that requires you roll to wound and allows armor saves. Does anything in the game just negate saves as a baseline? Certainly not as ubiquitously as this would Another thought - in the "press" of the fight wouldn't foe and friend be subject to damage? ” Why is ignoring to-hit rolls…

  • Quote from Squirrelloid: “And this is a facile understanding of the Death card in tarot. It's not change, although it is the precursor to change. Metaphorically, an old part of your life dies. But the death itself isn't the change, it's the absence of what has died that allows or forces change. The thing that died is locked in stasis. (In the metaphorical interpretation - that old part of your life is done and set, there's no altering it). Think also of other metaphorical uses: death is the cont…

  • Quote from Porw: “You should not ask every player, but you should ask dozens of WOC/WotDG players, who abandon this army or quit this game comletely due to such disregard towards their armies(( ” Ask them what, exactly? Keeping the 4 powers from WFB was never an option, it was only a case of what should replace it.

  • Quote from Krokz: “@Squirrelloid I think you just pointed out why some have a problem. WDG are not stupid evil any more. But some people loved that, it is very hard to explain to people that "chaotic evil" is not stupid evil. They like that its stupid evil, because that is how it is in classical fantasy. Same with Daemons. Lovecraftian is all good and fine for us geeks. But the same as rationalized evil, it is not pop culture, it is not something the masses want. They want Sauron and Darth Vader…

  • Quote from Eldan: “Really? Got a source for that? The only similar symbol I know is the Eight of Wands in Crowley's tarot, and there it stands for intellect, logic and swiftness, which aren't that much chaotic attributes. Maybe in the aspect of sudden realizations and mental freedom. Alchemy has nothign like it, as far as I'm aware (sometimes there's a star in a circle for Magnesium, but it's a pretty rare symbol). And chaos would not be a concept that alchemists would be into. They are all abou…

  • Contrary to popular belief, the eight pointed star of chaos predates the work of Michael Moorcock, and is established in occult lore. I have seen passing references to it in materials from members of the Golden Dawn and other 19th century and early 20th century occult societies. I don't know where it originally came from though. I wouldn't be surprised if it was a legacy from alchemy.

  • Quote from Councillor: “For Wdg and small model count armies this is far too strict against them. ” As an SE player I disagree. This would simply make core combat units who don't have the luxury of 4's or higher for combat stats relevant as actual fighting units rather than just speedbumps or steadfast cancellation in support of an actual fighting unit. It would effect more elite models, and some balance adjustment would be needed, but it wouldn't kill of elites.

  • This solution is NOT RPS. If anything it's the polar opposite. It doesn't just ignore armour, or resilience, it ignores ALL defensive mechanisms equally, unlike a lot of existing game mechanics which create RPS specifically because they only ignore certain defensive mechanisms. Take Pyromancy, it is RPS because it does nothing to mitigate high armour saves, or aegis saves, or high resilience, but it completely and utterly ignores the avoiding hits defense. So it is massively effective against ar…

  • I don't think it's necessarily a foregone conclusion that they would always be used together. Sure, having most stuff hit you on 6 looks attractive, but that's taking up a big chunk of the character's item allowance, and closing off a lot of options for armour and weapons. That leaves the character in trouble against anything which can still hit like OS7+ characters with Lightning Reflexes, grinding attacks etc. Going for Glyph OR distracting with a decent save might be safer. And some character…

  • Quote from Chack: “I think it is better in duel as opposed to "only in the first round", obviously always on would be better but i don't know if it would be granted ” I'm not sure about that. I will push for always on, but first round could work too. Our characters are fragile enough that surviving the second round is relatively unlikely even with the DS bonus. However, being able to survive the first round at least ensures we get a second round of attacks, and killing the enemy character before…

  • Quote from Chack: “Glyph of amryl is ok with the defensive bonus only in challenge, no need to change it Bow of Wyscan needs its price discussed before we get a price of 70 because that's the point per shot of a pathfinder character. ” I disagree, because of situations like the following, from my last game: I had my BD prince with the Glyph and Sylvan Blades of Titanic Might, in a unit of BD, and charged them into a unit of Orcs containing the Orc General. I decided not to challenge, because if …