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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • ID 2.05 changes thread

    Tsagadai - - Infernal Dwarves (ID)

    Post

    Two Giants with whips turn Orcs into fun, cheap "cavalry". And the Orcs also keep pace with the giants which is handy. I tend to do this with two big units of Orcs and a unit of Hobgoblins with spears and shields but backstabbers could be fun there too. That agility bonus is also very good (better than the strength IMO) as you can target down characters with it against many (Ag 5). This is one of those examples of nice synergy and combos that actually seems to be right priced. The combo isn't br…

  • ID 2.05 changes thread

    Tsagadai - - Infernal Dwarves (ID)

    Post

    Quote from JamesMcDonnell: “It’s a 20 point upgrade because you’re buying a wizard anyway so you tag 20 points on to his cost and sure even if you use it’s twice in the game it’s money back on it ” If you can use it once you are using your mage wrong. There was a lot of talk about ID synergies in the pages above, hiding your mage with artillery on the back line negates most of the character's actual abilities. @lawgnome nailed it above, engineer isn't taken anymore because it isn't worth the poi…

  • ID 2.05 changes thread

    Tsagadai - - Infernal Dwarves (ID)

    Post

    Horde is a playable playstyle for ID at the moment and one I quite like. Engineer is not a great rule all round at the moment and it is barely ever worth it. Instead of comparing to external armies, why not compare internally. Two bolt throwers are almost indisputably better than one rocket battery. For fewer points you have something that can do the same job, anti-war machine and character sniping, better. Discuss.

  • ID 2.05 changes thread

    Tsagadai - - Infernal Dwarves (ID)

    Post

    Yeah, I totally meant make bound daemon like gunnery teams but with a penalty for moving so it isn't broken (other than warmachine go bang). Pivoting is something bound daemons should just have right now. What I want is more movement, a gunline that follows the rest for the army would completely fit the theme of the army at the moment. If bound daemon still came out of bound and binders and barrage it wouldn't break anything points wise because it means we aren't going monster mash and it is a p…

  • ID 2.05 changes thread

    Tsagadai - - Infernal Dwarves (ID)

    Post

    Quote from Fnarrr: “What I mean is that when pricing the rocket battery what we were looking at was (and still should be): <4+ Rocket battery cost> + 20 pts = [3+ to hit Rocket battery] When you price correctly for the thing in square brackets, its likely the thing in the triangular ones would end up overcosted. 0-1 engineer upgrade doesn't actually address the issue. Tha'ts because the engineer upgrade costs 20 pts for some unfathomable reason, and actually fixing it would require some design w…

  • Give them Distracting to help them grind for a point per model more, if they have a flank or a rear they give other friendlies in the combat Distracting too.

  • Asia Pacific Singles Championships. Small crowd for a big name. In the onterests of keeping it on topic. No collusion in list making but we all ended up with similar lists for the local meta. Me - Infernal Dwarves 530 - Prophet, General, Blunderbuss, Infernal Weapon, Shield, Alchemist's Alloy, Besheluk's Mechanism, Wizard Master, Alchemy 355 - Vizier, BSB, Blunderbuss, Infernal Weapon, Shield, Willow's Ward, Banner of the Relentless Company, Icon of the Inferno 140 - Hobgoblin Chieftain, Wolf, L…

  • Your Army: ID Opponents Army: OK Score: 20 - 0 MVP ID unit: Orc Slaves with paired weapons (they killed 7 times their points through some great charges and overruns) LVP ID unit: Taurukhs Anointed

  • Your Army: ID Opponents Army: DE Score: 0-20 MVP ID unit: Taurukh Annointed LVP ID unit: Blunderbuss Infernal Warriors and Prophet on Lamassu

  • Your Army: ID Opponents Army: VS Score: 20-0 MVP ID unit: Kadim Titan LVP ID unit: IW blunderbusses

  • I fully expect Icon to get slapped down and get a price increase. Many view it as the best banner in the game.

  • Pro Flamethrower - what is not to love and it fits the theme perfectly. "Burn them all" should be some kind of subheading on the armybook cover. Taurukh (both varieties) - The character is a perfect fit, they add a distinguishing factor to ID over DH which is that of speed and beasts. Orc Slaves - The fluff fits well and they play exactly as you would expect them to. I've had them flee, rally and then keep fleeing because of the Slaves special rule. Exactly what you would expect to happen. Luger…

  • Your army: ID Opponents Army: SA Score: 0-20 MVP ID Unit: Infernal Warriors with great weapons LVP ID Unit: Taurukh Your army: ID Opponents Army: DL (mono pestilence) Score: 16-4 MVP ID Unit: Chosen of Lugar BSB and Kadim Incarnates LVP ID Unit: Flamethower Gunnery Teams Your army: ID Opponents Army: EoS Score: 10-10 MVP ID Unit: Prophet LVP ID Unit: None Your army: ID Opponents Army: SE Score: 12-8 MVP ID Unit: Flamethrower Gunnery Teams LVP ID Unit: Kadim Incarnates

  • Russian Alternative and Lost Kingdoms are also very nice for ID.