Articles Tagged with “Daemon Legion”

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • David’s Dwarfs try to hold back the waves of John’s Wraith MSU Daemon List. David tests a light shooting dwarf list with no cannons just as John finds a way to include both a Scourge of Wrath and a Daemon Prince in his tide of red onslaught.

    5,000 Point 9th Age Version 1.3 Battle Report, played April 2017

    David’s Dwarven Hold vs John’s Daemon Legion

    Deployment: Frontline Clash

    Secondary Hold Ground [Read More]
  • I remember it so clearly.

    A massive block of Saurian Warriors, complete with a full complement of fighting characters, was hurtling towards my lines. They failed a charge (albeit, a long shot charge) against my largest block of Horrors. Then, it happened.

    I am become death, destroyer of worlds.

    Two Daemon Engines and Two units of Igniters ran out to threaten the flanks of the Saurians; staggered in such a way that the billowing warpflame breath of the titanic monstrosities would not clip any of my own grabbling minions, as the Igniters aligned themselves to strike the coldblooded ones.

    A couple of well rolled 3” templates and 12D6 firestorm shots later (after being buffed by Flaming Swords and, as I recall, enchanted blades, as well)… there wasn’t much left of the scaled warriors. The heroes stood resolute with a few remaining underlings.

    And then it hit me… dammit… I am so getting nerfed.

    In the weeks and months that followed, I saw my pair of Daemon Engines become a single, and my Igniters from fiery gatling guns on mobile platforms, to a guerilla warfare unit with a hugely reduced weight of fire. The reverse/non-proliferation was not kind to my Changelings; we had climbed too high, too fast.

    When the dust had settled, I was left with an army book that looked far different, complete with some alterations to the main rulebook that changed the complexion of my favourite unit (hellfire made Igniters not-Great again). My twin terrors, the Daemon Engines, would now only see one of the brothers see the field at a time. In fact, I treat them like NHL goaltenders- win, and you’re in! So far, the heavily converted-from-a-Maggoth-Lord Engine is starting far more games than the GW-standard model. And, of course, my rank-empowered firebolts and bluefire spam had been crippled.

    It was back to the drawing board. After much trial and error, the one massive positive that came out of this set of tribulations was that it gave me the chance to branch out and try some different builds. I started including a large block of Tallymen (complete with dual-harbingers, now), a large block of Crusher Cavalry (again, harbinger) and tried out pretty much every unit in the entire book. Many times. With different configurations.

    By the time Bluenose Beatdown came around, I had refined my list to become a fast, mean and synergistic nightmare. The Tallystar, the Crusherstar, Igniters (who get a “star” for always being my surprise star of every game, it seems) and as much chaff, distraction and harassers as I could fit in. The list did incredibly well. I even won Best General! But… how do I feel about this, really?

    In a word: bummed.

    When I see other tournie results pouring in, those Daemon players that seem to be doing well on the competitive side, well… they seem to be using lists with a lot of similarities to my own. Also, Bluenose Beatdown is not ETC in any way shape or form… so while I did quite well in a regional, looking at the bigger picture, I would have been crushed at a higher level. So how do I feel about this?

    In a word: psyched.

    If some of the best players in the world are having a rough time coming up with unique, effective and competitive lists, then we might be okay. From everything I’ve seen since the start of The 9th Age, everyone involved with the rules and, specifically, the army books, seem very responsive to hard data. Well, guess what? We have hard data now, and people who work on these books conceding the point: this particular army is badly flawed.

    Some may see this as a show of something that “slipped by the censors”. I see it as a responsive and thoughtful rules committee that take time and make decisions based on fact-based discussions, hard data and communal suggestions.

    Will this be the last time that happens to an army?
    Of course not. But, for what it’s worth, here’s my coping process:

    1. Try to get your list as close to your old one with the new edition
    2. Curse the changes and burn your army list
    3. Rum
    4. Try out some new units and new configurations
    5. Rum
    6. Repeat Step 4-5 until satisfied
    7. Combine the parts you liked from steps 3-5 (repeating 3 and 5, as necessary) with some of your favourite parts of step 1.
    8. Figure out if nostalgia is worth it and list accordingly
    9. Stick to the new list for at least 10 games
    10. Return to step 2 and carry on in unsatisfied for at least one more cycle.
    11. If, after 15-20 games in total (and 5 bottles of Captain Morgan) you are still disheartened, start painting up one of your alternate armies for the time being.
    12. Return to your original army in all of its nerfed glory after a couple of games with the new hotness because, let’s face it, better be underpowered than a band wagoner.

    Now, 12 is a bit of a joke (sort of- if that step also leads directly to netlisting, then SHAME). I think the important thing during this phase is to keep track of everything that happens with your own army during this period. It gives you a greater vision of what’s going on, overall, with… [Read More]