The latest issue of the 9th Scroll is here! You can read all about it in the news.
Exploring the world of the Ninth Age
The Ninth Age Presents: Art Contest I!
Against Warriors of the Dark Gods
The theme for this competition is: Warriors of the Dark Gods versus others. See this beta army book if you are looking for inspirational material.
Warriors of the Dark Gods are a constant presence all around the 9th Age world. Dark God cults arise in harsh nomadic societies pushed to the margins by settled peoples. Whether among Hakim Nomads in the Great Deserts, Silexian tribes, Åskland raiders or among barbarians roving along the outskirts of the blasted Wasteland, the Dark Gods take root. Even among depraved or dissatisfied “civilized” people trading away their souls for a shot at immortality.
Do not be shy of inventing your own takes on anything concerning Warriors of the Dark Gods, including wild high fantasy concepts and glancing at real-life tribes for inspiration. You can do the most outlandish stuff, and be welcome to root your Warriors in local cultures never before seen illustrated in pact with such dark forces.
Warriors of the Dark Gods wallow in sin, while their Sorcerers follow no God at all. These are the sigils of their baleful deities:
Entries could range from duels between individuals to full-blown land battles; monstrous air combat; sorcerous struggle or naval clashes on the high seas; or something else entirely.
This can be done by drawing, sketching or painting it (i.e. no miniature entries). Digital tools are allowed, and some scribblings as seen on many concept sketches are likewise allowed, but please keep any text amount low. The amount of work invested in the art entry can vary from a simple sketch up to a full-blown illustration. Flat embroidered textile art (e.g. in Bayeux tapestry style) close-up shots and flat relief carvings are allowed, but for these materials you're encouraged to ask the contest organizer first with some details explaining your plans. Note that several different art pieces are allowed to be included in one and the same image file entry, e.g. two different painted illustrations, or a bunch of sketches leading up to an inked drawing. Sheer mass is no guarantee for advantage in voting, however.
If you are unsure if your entry will fit the subject matter, then please contact Karak Norn Clansman and he'll sort it out with you and the staff.
The gold winner will recieve one Warriors of the Dark Gods Wasteland Dragon from Creature Caster and a kit of 12 unpainted Slave Orc Heads:
Furthermore, the silver winner will receive one kit of 2 unpainted Hobgoblin Slavedrivers:
And the bronze winner will receive 1 unpainted Elf Heavy Archer:
While one random entrant will win a kit of 4 unpainted Tjubling Fireguard Hammers:
Should you wish to donate a prize to this or future contests, please PM Henrypmiller.
The deadline for the submission of entries is the 26th of August 2018 at 11:59pm EST.
Rules of the Competition
Each member may only enter once.
Sketch, draw, paint and use digital tools to come up with artwork or concept image(s) for Warriors of the Dark Gods versus others.
Submissions should include one picture file only. Your one picture file with art may contain any number of objects, figures and scenes.
You may not submit a picture of a drawing or painting that have been entered into other online competitions or posted in a finished state before.
Don't post your entries in the forum before the contest is over.
By entering this contest you give everyone in general, and T9A in particular, rights to use your entered artwork.
See also the General Rules & Guidelines:
How to Enter?
Submit your entry by uploading one image file to the contest gallery. Please do not send an e-mail to any of the admin or staff accounts as this is a surefire way to have your entry missed.
How will this be judged?
By the due date the forum software will automatically post an update in this thread, opening the gallery for voting. All T9A users can then rank the entries.
Good luck everyone!
T9A Team [Read More]
Welcome to Episode 30!
Another gin infused episode of Ammertime Podcast(This is becoming a tradition). Casimir the Swede and Henry discuss in detail the new Warriors of the Dark Gods Background(and little about the Artwork).
We take almost a page by page view of the book. This episode does contain a small discussion about the new "Favours of the Gods" rules but is mostly just background discussion.
A mighty 4 hours of profanity, this episode is not for the feint hearted! Let us know what you think!
HPM [Read More]
Well we step into the final game of the UK GT Final, Game 6 and I was drawn against Dwarves and to the shock of no one I was still on the bottom table. However, there is a chance I can avoid the wooden spoon if I can get a big win. Always a big ask against Dwarves though. My Opponents list:
Dragon Seeker: Rune of Precision, Rune of Quickening, Rune of Smashing
Engineer: Forge Repeater, Shield
Thane: Army General, Shield, Shield Bearers, 2x Rune of Might, 2x Rune of Shielding
Runic Smith: Rune of Gleaming, Rune of Reckoning, Rune of Resilience, Shield, Rune of
Devouring, 2x Rune of Aegis
12 Marksmen: Guild-Crafted Handguns, Musician, Shields
27 Greybeards: Champion, Musician, Standard Bearer, Great Weapon, Shield
1 Flame Cannon: Rune Crafted
2 Attack Copter: Skirmish
25 King's Guard: Champion, Musician, Standard Bearer, Runic Standard of Shielding
15 Seekers: Champion, Skirmish
1 Vengeance Seeker
So 2 big nasty fighting blocks with great weapons that will chew me up if I fight them dead on. A fair amount of shooting, the cannon is big worry for me as it will no doubt shoot off my big monsters and the flame cannons D3 wounds could do some damage to me too. I need to take out the warmachines as early as possible with the dogs or Fallen and hopefully get some combo charges on those blocks, preferably a flank charge.
My Opponent had a lovely scenic bases for the seekers with them walking through a town with a bridge, a stream and a little troll poking it’s head out of the sewer.
(I'n not sure if my opponent is on the forum or not otherwise i would give him credit for this awesome bit of hobby)
Dwarven Holds 1
Dwarven Holds 2
Dwarven Holds 3
Dwarven Holds 4
Dwarven Holds 5
Dwarven Holds 6
Happy New Year everyone. I’m back at last to finish off this tournament write up after a nice Christmas break. I know 2.0 is out now and we are all excited to see how that works out but I have to finish this tournament write up first. As enthusiasm for 1.3 is waning I’ll do more of a speed write up of my last 2 games at the UK GT Final.
For Game 5 I was drawn against my third Warriors of the Dark Gods player, we were all hovering around the bottom, except for one Warrior player who was on table 1. The rest of us were scratching our heads trying to figure out how he had managed it and to this day we still don’t know how. I had previously played my opponent in the GT Heat 1 and he beat me then, thanks to some epically long charges and my Daemon Prince running into a tree.
My opponents list:
Lord of Chaos: General, Steed of Lust, Mark of Lust, Shield, Sword of Strength,
dragonscale helm, Sprout of Rebirth, Divine Icon
Harbinger of Chaos: Battle Standard, Mark of Lust, Steed of Lust, Waste Hardened Skin, Lucky Shield, Dusk Stone,
dragonscale gem, Lance
Sorcerer: Wizard Master, 4 spells, Mark of Pestilence, Hardened Shield, Sceptre of Power, Ring of Fire
10 warriors, Mark of Pestilence, Champion, Standard, Musician
8 Barbarian Horsemen, Mark of Lust, Shields, Light Lance, Throwing Weapons
8 Barbarian Horsemen, Mark of Lust, Shields, Light Lance, Throwing Weapons
10 Chosen, Mark of Wrath, Paired Weapons
10 Chosen, Mark of Wrath, Paired Weapons
He made mistakes writing his list and had taken the Dragon Scale Helm on his Lord which he can’t have combined with the Sprout of Rebirth so he had to remove it. He also had the Dragon Scale Gem on his BSB which was his second talisman so that was also not allowed.
Never fought against the Chimera before and it had me a little bit worried so iwanted to make sure I took that out as soon as possible. That blasted Battle Shrine had proven to be a difficult thing to kill before and I was determined to finally kill me one of them. I was hoping to blast my opponents characters to death with Magic as they have a high Armour Save and no Flaming Ward any more.
Opposing Warriors 1
Opposing Warriors 2
Opposing Warriors 3
Opposing Warriors 4
Opposing Warriors 5
Opposing Warriors 6
I know we are all buzzing about 2.0 but i've still got a finish off these battle reports for the GT Final so more 1.3 i'm afraid. Hoping to get some games of 2.0 in in the New Year.
So on a cold and rainy Manchester Sunday morning (which is basically every morning in Manchester) I head back to the Tournament for Game 4 and this time I was drawn against Warriors of Chaos with a list different from mine but we did have a Daemon Prince each. His list:
Daemon Prince: Change, General, Wizard Master, Shamanism, 4 Spells, Daemonic Wings, Third Eye Of Change, Razor Blade, Lucky Shield, Dragonfire Gem
10 Wasteland Warriors: Wrath, Standard Bearer,
Paired Weapons, Banner Of Fury
2x8 Barbarian Horseman: Lust, Musician, Light
2x7 Wasteland Knights: Wrath, Full Command
Wasteland Chariot: Wrath, Single Mauler
2x3 Once-Chosen: Wrath, Flails
2x3 Once-Chosen: Wrath, Paired Weapons
It’s good to see the Once Chosen being used as I’m keen to see how they fair, not sure how useful little units of 3 are but as each one is scoring they can be very useful. I’m not entirely sold on the Wasteland Knights either but anything with a 1+ Armour Save isn’t to be sniffed at.
My opponents Daemon Prince is much better than mine and if that fight goes down I can’t see my Daemon Prince lasting long against those Divine Attacks and the Attribute of Shamanism as well (Cannot be wounded on better than 5+).
Opposing Warriors 1
Opposing Warriors 2
Opposing Warriors 3
Opposing Warriors 4
Opposing Warriors 5
Into Game 3 and I was drawn against Orcs & Goblins and an opponent who is a friend of mine using a list of his I’ve fought in practice games running up to this tournie. His List:
Feral Warlord: General; Waargh; Great Weapon; Plates Of Tuktek; Sprout Of Rebirth
Feral Orc Shaman: Wizards Apprentice; 2 Spells; Shamanism; Waargh Paint
Cave Goblin Chief: BSB; Shield; Bow; Light Armour; Talisman Of Shielding
Common Goblin Witch Doctor: Wizards Apprentice; 1 Spell; Pyromancy
Cave Goblin Chief: Gnasher Dasher Mount; Lance
40 Cave Goblins: Full Command; Bow; Nets; 1 Mad Git
40 Feral Orcs: Full Command; Paired Weapons; Bow
20 Iron Orcs
5 Gnasher Dashers
39 Gnasher Herd
Gnasher Wrecking Team
From our practice games I came to the conclusion that the biggest threat by far is that pesky Gnasher Herd. Being S5 and having 2 Attacks each they can eat all my units up in one turn. They churn out so many attacks as well that if I just put up one of my units on it’s own against them they will just die, I’ll need to throw the kitchen sink at them to stop them!
The Gnashing Wrecking team are also particularly annoying and need to be stopped at all costs. Hopefully the dogs can do that job adequately enough and failing that the Sorcerer. The Feral Orcs aren’t all that strong but there is so many bodies in that unit that I’m going to struggle getting through them all without some luck. There’s no way my Warriors can go toe to toe with them and win, the Feral Orcs will just grind me out due to their superior numbers. Even the Goblins are nothing to be sniffed at, those netters certainly make it tougher for my army to kill them quickly.
Then there all the Warmachines and bow fire that will be constantly shooting me, making me have to get to grips with my enemy as fast as possible. Getting into combat with the Warmachines is difficult due to the wide frontage of the army and all the random movers as well, they make it difficult to sneak past.
We roll for deployment type and it’s Refused Flank (diagonal) and Hold the Ground for the secondary objective. We roll our spells and I get Word of Iron, Molten Copper, Silverspike and Glory of Gold. My opponent gets Awaken the Beast and Break the Spirit (they always get that one!) on his Shamanism caster and for his Pyromancy caster he gets Pyroclastic Flow.
Orcs & Goblins 1
Orcs & Goblins 2
Orcs & Goblins 3
Orcs & Goblins 4
Orcs & Goblins 5
With the loss from Game 1 i was going to be up against someone else who lost and this time I was drawn against the Saurian Ancients, not an army I’m enamoured with, mostly due to their cold blooded making all leadership checks utterly pointless for them most of time. My opponents list:
Cuatl Lord, General, Alchemy, Battle Standard Bearer, Unconquerable Will, Wisdom of the Ancients, Ring of Fire, Book of Arcane Power
Firstborn Warlord, Raptor, Flesh Render, Amour of Destiny, Divine icon, Lucky Shield
Firstborn Veteran, Raptor, Sword of Strength, Duskstone, Hardend Shield
2x10 Saurian Warriors
31 Skinks, 3 Caimen, Musician
2x10 Skink Hunter, Vanguard, Blowpipes
7 Skink Chameleons
Taurosaur, Engine of the Gods
So a couple of big monsters to tackle in the Taurosaurs and despite their points costing they are fantastic monsters. Similar stats to an Elder Dragon Centaur but less WS, Leadership 6 (but cold blooded so who cares) and one less attack and in exchange they get Impact Hits, Stubborn and a Skink crew to provide some stand and shoot reaction which is nothing to sniffed at. I know which monster I’d rather have.
Nice to see some Caimens on the field, never fought them in ninth and it’s always good to see something different on the table. The Cuatl Lord is going to dominate the Magic Phase as he is adding +3 to cast and dispel and he also gets to reroll the first failed dispel attempts each phase. He also gets 5 spells and Alchemy is much more damaging to me than it is to the Saurian Ancients. It would be nice to get my Daemon Prince in to the big frog but I’m sure my opponent won’t let that happen.
Apart from that it’s more of the same old Saurian Ancients, chaff, cheap scorers and the stupidly cheap Raptor Saurus characters which are always a pain to handle!
So we roll for Deployment type and Secondary Objective and we I get the exact same as the last game, Frontline Clash and the Secondary Objective is Break-through. I have to try and stop the 2 blocks of Saurus to stand a chance of stopping my opponent from scoring but he won’t make it easy for me.
For my spells I get Word of Iron, Molten Copper, Silver Spike and Glory of Gold. I drop Glory of Gold for Quicksilver Lash, a decision I would live to regret. The Cuatl Lord gets Quicksilver Lash, Word of Iron, Molten Copper, Silver Spike and Glory of Gold, so almost a mirror match spell wise.
Saurian Ancients 1
Saurian Ancients 2
Saurian Ancients 3
Saurian Ancients 4
Saurian Ancients 5
Saurian Ancients 6
It’s time to write up another tournament where push about some angry red Warriors in a very aggressive manner and usually end up regretting it. Read on if you want to learn how to not to play the ninth age and may you all learn from my mistakes because I certainly don’t seem to be!
So this weekend just gone was the UK GT Final, a 26 man, 6 game (6!) tournament in Stockport, UK. I have tweaked my list from what I took to the first heat but only slightly.
Like many people I’ve been speaking I’ve kind of been a hobby slump lately with the imminent release of version 2.0 I’ve found it hard to get enthused about any games of 1.3. My army is far from optimal and I know the changes I need to make for it but that would involve painting some new models (a process that takes me hours and not something I take lightly), models that may end up being utterly useless shortly. So I’ve kind of been in a permanent state of hobby paralysis, wanting to write new lists and paint something but too scared to do it in case I paint something I will never be taking to a tournament ever again. Besides, I have a mountain of grey plastic and resin models to paint so I’ve been plodding my way through some of them (Monolith’s Conan board game is the latest thing on my painting table).
I’m fairly happy with the list, everything has a role to play, some of them just don’t like fulfilling that role (I’m talking to you Dragon Centaurs!). If I could make the top half I’ll be very happy but it’s a tough field of players and it’s unlikely to happen.
Game 1 I was drawn against an opponent I haven’t played since back in 8th Edition Warhammer where I managed to beat his whole Beastman Army with a single unit of Grail Knights, a truly epic feat never to be repeated! So I was looking forward to having a rematch. This time my opponent was using Undying Dynasties, not an army I’ve fought a lot but I have some experience against. His List:
Nomarch: General, Glittering Cuirass, Brooch Of The Sun, Great Weapon
Death Cult Hierarch: Hierophant Evocation Wizard Master
Tomb Harbinger: Bluffer’s Helm, Great Weapon, Talisman Of Shielding
2x1 Casket Of Phatep
30 x Skeleton Archers: Musician
3x10 Skeleton Archers
3x5 Skeleton Scouts
40 Necropolis Guard: Champion, Musician, Standard Bearer, Paired Weapons, Rending Banner
3 Tomb Cataphracts: Musician, Ambush
3 Tomb Cataphracts: Ambush
2 Scarab Swarms
So essentially there is a big unit of Necropolis Guard which will have WS5 thanks to the Nomarch and will have Hatred because of the Harbinger. The wise man would avoid that block and try and take out the rest of the army but I am not a wise man, I have only come along to the tournament to smash toy soldiers together and roll a lot of dice, so that’s what I intend to do! If I can weaken the block with Magic and then combo charge it in one glorious turn and wipe it off the board then I’m satisfied.
For this tournament the deployment type and secondary objective is randomised each round and for this Game it is Frontline Clash and the Secondary Objective is Break-through. My opponent has lots of drops and lots of scoring units but is hamstrung somewhat by the undead’s inability to march away from their general. The Tomb Cataphracts will be ambushing on to give my opponent two scoring units, as long as they come on before turn 4. My opponent only has a 1 Spell caster and gets the Hasten the Hour spell. My Sorcerer gets Word of Iron, Molten Copper, Corruption of Tin and Glory of Gold. My opponent doesn’t have any decent lone models to attack I don’t bother swapping any of them out for Quicksilver Lash. My main aim with magic is to weaken up the Tomb Guard with the Ring of Fire and Molten Copper. I can reduce the Armour of the Tomb Cataphracts if they get close enough to worry me.
Undying Dynasties 1
Undying Dynasties 2
Undying Dynasties 3
Undying Dynasties 4
Undying Dynasties 5
Undying Dynasties 6
So for Game 6 I was drawn against Highborn Elves and not just any Highborn Elves, the same list that I fought against recently in the last Ninth Scroll although being used by a different opponent. It should be said that my opponent for this game came up with this list originally and suggested to my previous opponent to use it as he was only just getting into the Ninth Age. It’s a good solid list and although I can beat it is not always guaranteed as there’s some serious threats in the list. His list:
High Prince mounted on an Ancient Dragon (General): Lucky Shield, Divine Icon, Giant Sword
Commander: Battle Standard Bearer, Master of Canreig Tower, Alchemy, 4 Spells, Mithril Mail, Great Weapon
33x Citizen Spears, Musician, Standard Bearer, Flaming Standard
2 x 5 Highborn Lancers, Musician, Standard Bearer
30 Sword Masters, Musician, Standard Bearer, Stalker’s Standard
2 x 1 Giant Eagle
3 x Sea Guard Reaper
The two main things that worry me are the Sword Masters as they can make mincemeat of my units because they are striking first and the second is the Prince on the Ancient Dragon. That Dragon is Toughness 7 with 7 Wounds, with no shooting I’m going to have to try and kill it in combat or hope my Sorcerer can do some damage to him. My Daemon Prince can’t go toe to toe with him, he would probably survive against the Prince but the Dragon would finish him off.
We roll for Deployment type and it’s Counterthrust again and the Secondary Objective is Breakthrough. A tough Secondary objective for me as I have to fight those units to stop him scoring but it’s unlikely that all my units are coming through this game unscathed so best hope I have more left alive by the end that my opponent. Stopping the Lancers is always a tough ask as well as they are so quick and they can be guaranteed to be sitting in my deployment zone turn 6 if I don’t kill them first.
I roll for my spells and get Quicksilver Lash, Word of Iron, Silver Spike and Transmutation of Lead. I’m hoping to get Transmutation of Lead off against the Sword Masters and kill them as quickly as possible. Silver Spike and Quicksilver Lash should give me the ranged spells I need to take out the Dragon and the Lancers hopefully. My opponent’s wizard is also on Alchemy and gets Word of Iron, Molten Copper, Silver Spike and Corruption of Tin.
Highborn Elves 1
Highborn Elves 2
Highborn Elves 3
Highborn Elves 4
Highborn Elves 5
Highborn Elves 6
That is it for the Tournament though. I won Best Painted Army which is always a delight and isn’t that the real prize anyway? I didn’t win best warriors, missed out by 2 points! I finished 9th overall I think (out of 12), I can’t find the results at time of writing. It was a great event and as only a small handful turned up to Heat 1 we all get through to the Final, yay! There’s over 40 in the 2nd heat so they’re not all getting through, unlucky for them. I will write up the Battle for the Final so wish me luck. Thanks all for reading,
Axel Vicious [Read More]
Onto Game 5 and that defeat in the last game has me down on the bottom table, a place I haven’t frequented in a while. My opponent sadly had been playing down here all weekend and he is was using the Ogre Khans! When you see his list you will see why. His list:
Great Khan (General): Hoardmaster, Brace of Ogre Pistols, Great Weapon, Iron Fist, Dragon Mantle, Gem of Fortune, Talisman of Greater Shielding
Mammoth Hunter on Tusker: Headhunter, Hunting Spear, Axe Breaker gauntlet, Charm of Cursed Iron, Dragonscale Helm
Shaman: Wizard master, 4 Spells, Pyromancy, Fire Blessing, Obsidian Rock
7 Bruisers: Full Command, Skull of Qenghet
6 Tribesmen: Full Command, Iron Fists
3 Tribesmen: Iron Fists
3 x 2 Sabretooth Tigers
2 Tusker Cavalry: Champion, Musician, Light Armour and Iron Fists
So certainly far from your typical Ogre Khan list as there is two non minimum sized units of ogres and not a Rock Auroch in sight! My opponent usually plays dwarves but fancied a change of army so he bought an Ogre Khan army, the Rock Aurochs were still in the painting workshop, so he had to make do with what he had available. I’m not entirely sure why there isn’t the Hellfist in the list and then to top it off by not even taking a BSB is a ballsy move!
Despite the list being a long way from optimal there is still some threats in there. The Thunder Cannon can easily kill my Daemon Prince in one shot and a big unit of Bruisers with the Great Khan in there could do some hideous things to my units if I’m not careful. Even those little units of 2 Tuskers are nothing to be sniffed at and have proven to be a pain in the past. I’m still fairly confident going into this fight though.
There’s a few new units in here that I haven’t fought before so I’m interested to see what they do. The Bombardiers sound nasty on paper, firing D6 shots each at S4 and AP1 could do horrendous damage to my guys so I need to be on the Ogres quick. The Mammoth Hunter on a Tusker is also something I haven’t seen before and could do some serious damage to the Daemon Prince and Bloodbeast if I’m not careful. I’ve never seen anyone take the Sabretooth Tigers before as well which I’m always surprised at because I always thought they were excellent chaff. I suppose for the cost of two solo Tigers you can get 3 Tribesmen instead though and they’re just better.
We roll for Deployment type and get Flank Attack and for the Secondary Objective it is Breakthrough, which is normally a pain of a Secondary Objective against Ogres due to their high number of scoring units and my opponent has 7 of them! I win the roll off to pick sides and choose to be the attacker, so I have big flanks.
I roll for my spells and I get Molten Copper, Silver Spike, Corruption of Tin and Glory of Gold. I drop Corruption of Tin for Quicksilver Lash as my the Ogres don’t have a high Armour Save to begin with so it’s of little use to me. I’m not sure how effective the Magic Missiles are going to be but I can at least aim for the Thunder Cannon.
My opponents 4 Pyromancy Spells are Pyroclastic Flow, Cascading Fire, Scorching Salvo and Flaming Swords.
On to Game 4 and despite losing every game I wasn’t on the bottom table, yet. For this round I was drawn against the only other Warriors player (there was only 14 players at this event). His List:
Lord of Chaos on Wasteland Steed(General): Mark of Pestilence, Necrotic Miasma, Dragonscale Helm, Dusk Stone, Divine Icon, Jacks Pickaxe
Harbinger of Chaos: BSB, Mark of Wrath. Soul Reaper, Shield, Flail, Chariot, Bluffer’s Helm. Dragonfire Gem
Sorcerer mounted on Disc of Change: Wizard Apprentice, 4 Spells, Shamanism, Mark of Change, Hero Sword, Ring of Fire, Lucky Shield
13 Warriors: Mark of Pestilence, Full Command
2 x 8 Barbarian Horsemen: Mark of True Chaos, Shields, Musician
2 x 10 Chosen: Mark of Wrath, Paired Weapons
Battle Shrine: Mark of True Chaos
Wasteland Chariot: Single Mauler
Wasteland Chariot: Mark of Lust
So a bit of a mixed bag of stuff, not sure I approve of taking all of the different Marks in a single 4500 point army, it’s not thematic for me. If I had my way I wouldn’t let Warriors take a Marked unit unless there is a character with that Mark and vice versa (not Mark of True Chaos though). That’s my own personal rule and I try to stick to it.
I think it’s a much better list than min, mostly because it doesn’t have a Daemon Prince for starters. That Lord of Chaos is very nasty, I have to make sure he stays away from my Daemon Prince and the Bloodbeast or he’s going to tear them up. The Core points are trimmed down to the bare minimum, 2 units of 8 Horsemen and 8 Warhounds takes out a nice chunk of the Core Tax and 13 Warriors of Pestilence are nothing to be sniffed at. With three Chariots running around my Sorcerer should hopefully be busy trying to melt them all but his number one target is the Disc Sorcerer because he at least doesn’t have a Ward Save against Flaming attacks unlike the rest of the characters.
There’s a couple of units that I’m interested to see how they do because I have never taken them, the Chosen and the Battle Shrine. The Chosen, I imagine, are going to do everything that my Warriors do but better and for only a small mark up. This is another of my bug bears with the Warrior book, how are 10 unmarked Chosen the same price as 10 unmarked Warriors? I get the whole Core Tax thing but it just seems ridiculous to me because why on earth would I ever take basic Wasteland Warriors above the Core Tax value when I can take Chosen instead? Another of my own rules that I would put in place is that Chosen cannot outnumber Wasteland Warriors.
I’m also excited to see the Battle Shrine as I’ve had some great ideas for converting one for my army so I want to see what it’s like in action before I go to the effort of converting and painting it.
I think I’m in for a tough fight with this one but it’s by no means an auto lose for me.
We roll for Deployment type and get Counterthrust and for the Secondary Objective we get Hold the Ground again. I have stayed on the same table as the last game so I decided to swap table ends this time round for a bit of variety so the map is essentially the same as the last game, just upside down.
For my Spells I end up with Quicksilver Lash, Molten Copper, Silverspike and Corruption of Tin. Word of Iron would have been nice but at least I’ve got a few Magic Missiles to try and get some hurt out on the opponent.
Combined Warriors 1
Wrath Warriors 1
Combined Warriors 2
Wrath Warriors 2
Combined Warriors 3
Wrath Warriors 3
Combined Warriors 4
Wrath Warriors 4
So for Game 3 I was drawn against a friend who is a regular opponent of mine. He was using his Empire of Sonnstahl for this tournament and that is an army I have a lot of experience fighting as I have been battling them for years now, so I’d like to think I have a bit of an advantage but my opponent knows my army quite well too. Our battles are rarely ever one sided and the win can go either way.
Prelate on War Altar (General): Lucky Shield, Crown of Autocracy
Marshal: BSB, Hardened Shield, Sprout of Rebirth
Inquisitor on Horse: Shield, Axe of Battle, Dragonscale Helm, Lucky Charm
50 Heavy Infantry: Swap shield for halberd, Full Command
12 Militia: Pistols , Skirmish
12 Militia: Pistols , Skirmish
10 Militia: Pistols , Skirmish
Arcane Engine: Foresight
10 Reiters: Brace of Pistols, heavy Armour
The main threat to me is the Cannons but I’m not going to spend all game hiding behind a hill so I plan on pushing forward and hoping they miss, as they usually do.
I’ve fought the Halberdier block often enough to know never to underestimate them! They may be only puny humans but they will have Hatred thanks to the Prelate in the unit, then once they get a 5++ Ward and re rolls to wound they can tear up even the hardiest of deathstars. I will have to multi charge them if I’m to stand a chance of killing them.
The Flagellants, although rarely seen, are a unit to be feared! They may die easily but they can certainly put out a lot of punishment before they die (and even after they die thanks to the Fanatical rule). As I’m a combat focused army I’m going to have to kill them the old fashioned way, in hand to hand combat!
The Inquistor has the potential to be deadly, with Lethal Strike and doing D3 wounds he could put a lot of hurt out on my army, so I’d like to avoid him if possible.
My main nemesis in the army is the Arcane Engine, I hate that chariot! Giving everyone with 6” Lightning Reflexes is a big deal as it means he’s hitting me on 3s, combined with all the other buffs that the Prelates can cast it makes all the units that bit more deadly. It’s also incredibly hard to get to grips with as it is usually behind the units I’m fighting. I’m probably going to make that target Number 1 for my Sorcerer.
For the Deployment type we rolled Frontline Clash and the secondary objective was Hold the Ground. I got to pick Deployment sides and there was no way I was letting my opponent have the side with the river in the corner to hide his cannons behind so I picked that side.
For spells I got Quicksilver Lash, Word of Iron, Molten Copper and Glory of Gold. If my opponent is getting re rolls to wound I don’t see why I shouldn’t! My opponent has all the bound spells available to his 3 prelates. 5++ Ward Save, Re Rolls to Wound and Flaming hits on units in combat with target.
So after a small loss in Game 1 it was onto Game 2 and this time I was drawn against Orcs & Goblins, not a favourite opponent of mine due to their large volume of toys they can bring to the table. High Strength, Armour Piercing toys that just ruin my low model count elite army. If I had to write an Orc & Goblin army to fight against my Warriors of the Dark Gods list it would be very similar to my opponents list. His army:
Iron Orc Warlord on Boar Chariot (General): Paired Weapons, Bluffer’s Helm, Talisman of Greater Shielding.
Iron Orc Chief (BSB): Shield
Common Goblin Witch Doctor: Wizard Master, 3 Learned Spells, Pyromancy
Feral Orc Shaman: 3 Learned Spells, Shamanism
2 x 20 Cave Goblins: Bows, Musician, 1x Mad Git
20 Feral Orc ‘Eadbashers: Paired Weapons, Standard, Musician, Mammoth Stabber = 530
21 Common Orcs: Bows, Musician
2x Gnasher Wrecking Team
5 Goblin Raiders: Bows, Musician
23 iron Orcs: Musician, Standard Bearer
3x Scrap Wagon
2 x Greenhide Catapult: Splatterer, Orc Overseer
Greenhide Catapult: Git Launcher, Orc Overseer
With 3 pieces of artillery to rain death upon me from a far I have to push forward (although I would always do that anyway!) where I will have to face the 2 Gnasher Wrecking Teams, 3 Scrap Wagons and 2 Mad Gits! I need to use my chaff to try and get rid of the Gnasher Wrecking Teams and try and entice out the Mad Gits. I have no answer for the Scrap Wagons except face them head on and hope for the best!
Sadly I don’t think I can use the Horsemen as chaff as they are going to have to stay with the Sorcerer to try and protect him from the artillery so I have to send the Fallen and Warhounds out to die a pointless yet heroic death. Speaking of the Sorcerer a lot of his Magic is going to be somewhat useless as my opponents armour is extremely low in the way of Armour Saves, especially when it comes to the things I need to shoot off (Gnasher Wrecking Teams and Scrap Wagons). I need to make things flammable with the Alchemy attribute and then hit them with the Ring of Fire.
We roll for Deployment Type and we get Frontline Clash and for the Secondary Objective we get Capture the Flags.
I roll for my Spells and I get Word of Iron (always useful), Molten Copper, Corruption of Tin and Glory of Gold. I drop Glory of Gold for Quicksilver Lash as I can at least use that on his General and even melt some Iron Orcs.
My opponent gets the following Shamanism spells: Savage Fury, Awaken the Beast and Totemic Summon. For Pyromancy spells he gets: Pyroclastic Flow, Cascading Fire and Scorching Salvo.
Welcome to the first game of a 6 game Tournament (6 Games, what a sadistic TO!), the UK Grand Tournament, Heat 1.
The list I’m taking is:
Not too different from what I usually take but this time I’m taking a sorcerer, I’ve gone mono Wrath for long enough, it’s time to try out this Magic malarkey and see what it is all about. I’ve gone for Alchemy because of all the ranged spells as a ranged threat is what I’m often lacking.
So we go straight into Game 1 and I was drawn against Beast Herds which I normally dread these days as they are just so numerous it makes for a difficult game to play and even more so to write up. Thankfully my opponent had a slightly different list from the usual Chariot spam, Centaurs and chaff. His list:
Minotaur Lord (General): Dragon Mantle, Dusk Stone, Divine Icon, Heavy Armour, Shield, Beast Axe
Beast Chieftain (BSB): Hardened Shield, Sprout of Rebirth, Heavy Armour, Throwing Weapon, Beast Axe, Greater Totem Bearer
Beast Chieftain: Heavy Armour, Shield, Throwing Weapon, Beast Axe, Raiding Chariot
Beast Chieftain: Heavy Armour, Shield, Throwing Weapon, Beast Axe, Raiding Chariot
Beast Chieftain: Ring of Fire, Dragonscale Helm, Heavy Armour, Shield, Throwing Weapon, Beast Axe
25 Wildhorn Herd: Paired Weapons, Full Command, Blooded Horn Totem, Banner of the Wild Hunt
3 x 10 Wildhorn Herd: Paired Weapons, Throwing Weapon
7 Minotaurs: Paired Weapons, Full Command, Stalker’s Standard
9 Centaurs: Lance, Throwing Weapon, Full Command, Black Wing Totem, Flaming Standard
3 x 1 razortusk
10 Longhorn Herd, Ambush, Champion, Standard, Black Wing Totem, Gleaming Icon
Nice to see a Minotaur Lord instead of a Beast Lord chariot and if I’m honest the Minotaur Lord scares me more. I’m fairly certain the Minotaur Lord can beat my Daemon Prince in a one on one fight. Also the unit of Minotaurs poses an extreme threat against my army, if I can’t keep them in check they will run through my whole army. The rest of it doesn’t worry me too much.
For this tournament we had to randomly determine Deployment type and Secondary Objective each round. For this round we Refused Flank for the Deployment and Break Through for Deployment. For ease of determining deployment zones we decided to just 12” on from the long board edge.
For my spells I Get Quicksilver Lash, Word of iron, Molten Copper and Silver Spike. Metal is not a great lore against Beastmen due to their low armour but those Chariots are pretty juicy targets as are the characters if they leave their units.
Beast Herds 1
Beast Herds 2
Beast Herds 3
Beast Herds 4
Beast Herds 5
Beast Herds 6
After the game we did a quick Daemon Prince v Minotaur Lord and the Minotaur does edge it thanks to his Primal Fury but it was still close, I probably should have risked it just for the great opportunity for an epic fight! [Read More]
Hello everyone and welcome to my first blog post as a member of the content team. Hopefully some of you have seen my previous user blog, I will carry that one going but mostly just for images of completed members of the Wrath Warriors, now dubbed “The Bloodrain Tribe”. I’m going to post a lot more regularly on this blog with content other than army pictures. This will be a hobby and painting blog but I may branch out into other Ninth Age related topics, watch this space.
So to start off I thought I would do a guide on bases and in particular how I do my bases as I get asked that a lot. So I shall reveal all my secrets, warts and all. Now I used to be of the opinion that bases shouldn’t really matter that much and the paint job on the model should be what people focus on, how wrong I was. Apparently there is a saying amongst the Pro Painters, “Base and Faces”, These are the two areas that people look at when looking at a model. Faces are a whole other nightmare that I will save for another day so I’ll talk about bases. The base is a great way of adding more to a model whether it be a mini diorama
A chance to add more ways of showing of painting skills or to display different techniques.
As you can tell I’m a big fan of dioramas, particularly on character bases, it’s an easy but effective way of giving a character a back story and even showing off some qualities in that character.
I did that a lot with my Kingdom of Equitaine army but where I went completely wrong with them is that every unit is based slightly differently (there was going to be a display board that was going to help it make sense). For Kingdom of Equitaine every model shold already be different from the last as it’s the way with heraldry so to tie them together you really need some cohesive basing. Maybe one day I’ll go back to them and redo all their bases but I’m not sure I could go through that.
For the Warriors of the Dark Gods I wanted a theme and I wanted each base to be similar to unite them but different from each other. Uniformity doesn’t really occur in nature which is the problem I have with the resin bases produced by some companies. So for the Warriors I decided to do some snow bases but also to use some water effects as I had just learnt how to use them so thought I’d put it into practice. As I was going for arctic theme I couldn’t just go with water I had to get some ice in the water as well which led me to this discovery.
That is a Krycell Ice sheet from Precision Ice and Snow, it comes in different colours as well so you can go to town with that stuff and make some fantastic looking things. It costs about £10 and they have always thrown in some free stuff with every order as well! I use their snow effects as well and it’s good but I can’t really rate it as I haven’t used others and they have been on the bases for a year now and it hasn’t yellowed yet (a common problem with baking soda apparently).
Here is a list of what you will need to replicate the bases of my Warriors:
- Krycell Ice Sheet
- Snow Effects
- Slate rocks
- PVA glue
- Paints for base
- Super glue
- Acetate/OHP sheets
- Waterproof tape (Parafilm or Plumbing Sealing Tape)
- Sandpaper of various grades (80 – 3000 but can go as low as 1000 if needs be)
- Gloss varnish
- Hairspray (if required)
Next it’s time to create the base, I use Milliput to create the base, it’s fun and mess. As the base is going to be half sea and half land I create a gradual incline to represent a beach. I then add some rocks by using some small slate rocks I bought off eBay. All of this bit is completely up to you how you do it, there is no set rule. The only important part is to make sure the edges, particularly where the water will meet the land, are flush with the edge of the base (the reason will become clear later on). If the Milliput goes over the edge of the base that is fine, it will all be sanded down to make it smooth anyway.
Position your model on the base whilst it’s still malleable to ensure the model will fit on and to make sure that the model will be flat on the base at the end of the process. I have often made the base and then it ends up the model is balancing by one toe rather than a whole foot! I always pin my models to their bases, so if you are like me you’ll also want a foot to be over some of the Milliput rather than a rock so you can drill into it with a pin vice.
Once you are happy with the base leave it to for at least 6 hours to dry or… [Read More]
- Krycell Ice Sheet
In the last article I reviewed Shieldlord (with crossbow) which I received as an award at my local tournament.
Now is the time for the second part of the review: MOM Miniatures Kankros Devoramundos
First of all let me tell you a little story about MOM and how they got instantly popular in our (Croatia) community.
So last year buddy that is organising a local tournament decided to contact "3rd party companies" that are little known in our community but that were doing a lot to promote 9th Age project and our hobby in general. MOM also accepted our offer and they weren't just "one of the sponsor" , MOM was the sponsor. It is enough to say that after the tournament there was a really huge part of our community that started buying from MOM.
But I didn't. I simply didn't like what I saw on the picture and wasn't that super excited like everyone else. But eventually I "bit my tongue".
Kankros Devoramundos is really really great monster. Game-wise I am planning to use him as a Bloodbeast or Vortex Fiend for my Warriors of the Dark Gods army. Looking forward to painting him and playing it aswell!
But enough whit sh*t talk, let's talk review!
So the product came, of course, in plastic bag... BUT it's super HEAVY! And I am talking heavy as you could actually cause some serious injuries with that thing!
(Even though the product description states it's "only" 0,26 kg heavy , it is a lot more then that)
First thing I notice after opening the bag is that some stuff isn't casted in the same resin.
For example body parts, right hand and left horn are casted in black resin which is the more quality one.
After that I see one major mistake , the body parts doesn't seem to fit.
Notice the HUUUUGE gape in beetween!
That's a shame...
But here are the rest of the parts:
Upper body part
The "portal" + tail
Left hand and horns...
All in all I am really pleased with the model and it certainly looks great. But there will be a lot of pinning and also I am slightly concerned over that gap in the middle... [Read More]