Articles containing the tag „WDG“

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  • Barbarian Chief ​[Characters] 120pts
    Infantry, 25x25mm base, single model

    Armour: Light Armour
    Special Rules: Mark of True Chaos, Inspire Barbarians

    Inspire Barbarians: Barbarians and Barbarian Horsemen in the same unit as a Barbarian Chief gain Fight in Extra Ranks.

    Alliance options:
    May replace the Mark of True Chaos for the Mark of:​ Change (10pts), Lust (10pts), Pestilence (30pts), Wrath (20pts)

    Options:
    May become the Battle Standard Bearer* (50)
    * only if another Barbarian Chief is the General
    May take Magical Items up to 100
    May take one Gift (if chosen as General) no pt limit
    May take any of the following: Shield (8), Heavy Armour (10)
    May take Throwing Weapons (6)
    May take a weapon (one choice only): Flail (6), Paired Weapons (6), Light Lance (6), Spear (6), Great Weapon (8)
    May have one of the following upgrades: Osklander Jarl (80) (0-1 Models per army), Makhar Khagan (50)
  • Wrath Priest ​[Characters] 210pts
    Infantry, 25x25mm base, single model

    Armour: Plate Armour
    Special Rules: Mark of Wrath, Gaze of the Gods, Magic Resist (2), Words of Scorn

    Words of Scorn: The Wrath Priest can make Dispel Attempts as if it was a Wizard Master

    Options:
    May take a single Gift no pt limit
    May take Magical Items up to 100
    May take a weapon (one choice only): Flail (10), Great Weapon (20)
    May take a mount (one choice only): Wasteland Steed (70), Daemonic Steed (110), Wasteland Chariot (130), Crusher (80)
  • Barbarians [Core choice] 140pts
    Infantry, 25x25mm base, 20 ​models

    Weapons: Paired Weapons
    Armour: Light Armour
    Special Rules: Mark of True Chaos, Scoring

    Alliance options:
    May replace the Mark of True Chaos for the Mark of: Change (2pt/model), Lust (2pt/model), Pestilence (4pt/model), Wrath (2pt/model)

    Options:
    May add up to 30 ​models (10pts/model)
    May take Throwing Weapons (2pt/model)
    May exchange Paired Weapons for one of the following: Shield (2pt/model), Spear and Shield (2pt/model), Flail (4pts/model), Great Weapon (6pts/model)
    May upgrade one model to each of the following: Champion (20), Musician (20), Standard Bearer (20)­ - may become the Veteran Standard Bearer
  • Fallen ​[Core choice] 160pts
    Infantry, 25x25mm base, 5 ​models

    Armour: Plate Armour
    Special Rules: Mark of True Chaos, Frenzy, Immune to Psychology, Skirmishers, Random Attacks (D3)

    Alliance options:
    May replace the Mark of True Chaos for the Mark of: Change (2pt/model), Lust (2pt/model), Pestilence (6pts/model), Wrath (4pts/model)

    Options:
    May add up to 7 ​models (15 pts/model)
    May upgrade one model to Champion (20)
  • Wasteland Knights [Special choice] 320pts
    Cavalry, 25x50mm base, 5 ​models

    Weapons: Lance (Rider only)
    Armour: Mount’s Protection (6+), Plate Armour, Shield, Barding
    Special Rules: Mark of True Chaos, Fear, Scoring

    Alliance options: May replace the Mark of True Chaos for the Mark of: Change (4pts/model), Lust (6pts/model), Pestilence (8pts/model), Wrath ​(6pts/model)

    Options:
    May add up to 5 ​models (64pts/model)
    May replace Lance with Daemon Weapon (8pts/model)
    May upgrade one model to each of the following: Champion (20), Musician (20), Standard Bearer (20) ­-may take a Magical Standard up to 100pts
  • Once­-Chosen ​[Special choice] 200pts 0-4 Units per Army
    Monstrous Infantry, 40x40mm base, 3 ​models

    Armour: Plate Armour
    Special Rules: Mark of True Chaos, Chosen of the Gods, Scoring

    ​Alliance options:
    May replace the Mark of True Chaos for the Mark of: Change (8pts/model), Lust (100pts), Pestilence (16pts/model,) Wrath (12pts/model)

    Options:
    May add up to 6 ​models (60ts/model)
    May take a Shield (6/model)
    May take a weapon (one choice only): Paired Weapons (6pts/model), Flail (10pts/model), Halberd (14pts/model), Great Weapon (14pts/model)
    May upgrade one model to each of the following: Champion [if Chosen of Change] (20) [140] ­-may take a Magical Weapon up to 50pts, Musician (20), Standard Bearer (20) ­-may take a Magical Standard up to 50pts
  • Chosen [Special choice] 220 pts
    Infantry, 25x25 base, 10 models

    Armour: Plate Armour, Shield
    Special Rules: Mark of True Chaos, Chosen of the Gods, Immune to Psychology, Scoring

    Alliance options: May replace the Mark of True Chaos for the Mark of: Change (4pts/model), Lust (80pts), Pestilence (8pts/model), Wrath (6pts/model)

    Options:
    May add up to 15 ​models (12pts/model)
    May take a weapon (one choice only): Paired Weapons (2pt/model), Great Weapon (4pts/model), Halberd (6pts/model)
    May upgrade one model to each of the following: Champion [if Chosen of Change] (20) [160] -­ may take a Magical Weapon up to 50pts, Musician (20), Standard Bearer (20) ­- may take a Magical Standard up to 100pts
  • A model with this special rule is one of the few Chosen by the Dark Gods. Models with Chosen of the Gods gain additional benefits depending on their Mark of the Dark Gods:

    Change: Model parts with this special rule gain Wizard Conclave: Hand of Heaven, Cleansing Fire (Thaumaturgy). All models in a unit with one or more models with Chosen of Change must reroll all Magic Dice that result in ‘1’ and ‘2’ when casting non-Bound Spells from Thaumaturgy.
    Pestilence: Models with this special rule gain Fear.
    Lust: Models with this special rule gain +2 Movement and Light Troops but cannot add any additional models above their unit’s starting size.
    Wrath: Model parts with this special rule gain Frenzy.
  • The bearer may gain one of the following bonus effect: Divine Attacks, Magical Attacks or Hellfire, which affects both close combat attacks and shooting attacks. The effect must be chosen at the start of each combat phase and before shooting with a unit. Every model in a unit must choose the same bonus effect. Special Attacks such as Stomps or Impact Hits are not affected. Characters with this Mark add a +1 modifier to their casting roll.
  • Sorcerer [Characters] 250pts
    Infantry, Base size: 25x25mm, Unit size: 1

    Armour: Plate Armour
    Special Rules: Mark of True Chaos, Gaze of the Gods

    Magic: Wizard Apprentice. Generates spells from Alchemy, Shamanism or Occultism and knows 1 Learned Spell from a chosen Path.

    Options:
    Alliance options:
    May replace the Mark of True Chaos for the Mark of: Change (60pts), Lust (20pts), Pestilence (30pts)
    May take a single Gift (no pt limit)
    May add up to 3 Learned spells (50)
    May become Wizard Master (70)
    May take Magical Items:
    - Wizard Apprentice up to 100
    - Wizard Master up to 200

    May take a mount (one choice only): Wasteland Steed (60pts), Daemonic Steed (140pts), Wasteland Chariot (130pts), Wasteland Manticore* ** (180pts), Wasteland Dragon** (620pts), Disc of Change* (90pts), Steed of Lust (70pts), Pestilent Palanquin (70pts)
  • Daemonic Prince [Characters] 490 pts
    Monster, Base size: 50x50mm, single model

    Special Rules: Otherworldly, Daemonic Instability, Stubborn​

    Options:
    May choose Daemonic Mark : Change (40), Lust (free), Pestilence (free), Wrath (free)
    May take Magical Items : up to (50)
    May take up to 2 Gifts : no pt limit
    May take Plate Armour : (120)
    May be upgraded to (not available for Wrath):
    - Wizard Apprentice (80)
    - Wizard Master (150)
    If upgraded to a Wizard, may add up to 3 Learned spells (50)

    This unit counts both towards Character and Empowered