...What? I'm sorry, I don't speak in the ways of the wise cave sages of old. .No DTs for piles of ash previously known as Forrests. If the hippies not fancy - then get rid of the Imperial Rangers. Should be easy.True. Sappers could also set up traps and basic fortification though, as well... I do fancy the idea of them being trained to 'make' way for further forces, though. That could pretty useful. Though I do wonder how such a rule might fare with the special rules of other factions. Such as the filthy pointed ears ability to move forests around or certain Dangerous Terrain spells... (I think those still exist.)If we explore terrain enchancement - wouldnt removal of negative traits be more in line with the Light of Civilization that EoS is? Like make Ruins not dangerous or a piece of water count as regular grasslands (for movement for instance).Its high complexity > low effect though. But would fit immersion to me atleast Also fits with the sapper idea posted earlier here.Could give them a special ability to make a part of the map difficult terrain, via traps. Maybe?
There can be no Dangerous Terrain tests for any given piece of Forrest Terrain if the Imperial Rangers have been there with their torches and Nüln oil - set it ablaze - and turned it to ash.
Should the Sylvans residing in the whereabouts not fancy torches and oil on their doorsteps - tools are available to them to intervene.
Any better at all?