​Unfiltered Wishlisting

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  • ​Unfiltered Wishlisting

    As a follow up to the retrospective, the path to. thread and with the understanding that there will be no major changes to SE prior to the gold version, what would you like to see after the rewrite for SE? If you don't want your name attached to an idea send it to me and I will post it as from a "community member" or "elf friend". Take out your crystal ball or let us know what you really think. Try to avoid give back or return to ideas most of those have posted to death.


    The forest calls, will you answer?
  • I'm largely happy with everything. I can't get worked up by a couple of magic items being worthless and/or overcosted (although I wish Mistwalker's Mirror wasn't a big joke).

    What I need to see on SE is an evening out of the RPS factor (especially considering our "Avoid Hits strength" if we lose more armour). Lately it seems to me that the presence/amount of autohits (or stuff hitting on fixed values, who can ignore modifiers etc.) has been the deciding factor in most games. Either my enemies can't land a hit and I slaughter them mercilessly or my "dies-more-easily-than-a-goblin" troops are the ones being gunned down by shooting they have no defence against (except out-ranging it)

    My Wild Huntsmen especially have suffered. I've been finding it impossible lately to get them into a position to charge where some QtF/ignore modifiers to hit troops don't just move in range and gun them down.

    So honestly evening out this RPS factor is my only real wishlist (well and fix Mistwalker's Mirror)
  • Wesser wrote:

    I'm largely happy with everything. I can't get worked up by a couple of magic items being worthless and/or overcosted (although I wish Mistwalker's Mirror wasn't a big joke).

    ...

    So honestly evening out this RPS factor is my only real wishlist (well and fix Mistwalker's Mirror)
    Did you notice that Mistwalker's Mirror became more useful with the new Hereditary.

    Data Analysis

  • Hachiman Taro wrote:

    Wesser wrote:

    I'm largely happy with everything. I can't get worked up by a couple of magic items being worthless and/or overcosted (although I wish Mistwalker's Mirror wasn't a big joke).

    ...

    So honestly evening out this RPS factor is my only real wishlist (well and fix Mistwalker's Mirror)
    Did you notice that Mistwalker's Mirror became more useful with the new Hereditary.
    Nope, because it didn't. It requires a Forest Terrain feature, and I doubt our hereditary count for that. Feel free to correct me if it does

    If I can cast Hereditary in my turn and basically teleport anywhere in my next turn then we'll talk.
  • Wesser wrote:

    Hachiman Taro wrote:

    Wesser wrote:

    I'm largely happy with everything. I can't get worked up by a couple of magic items being worthless and/or overcosted (although I wish Mistwalker's Mirror wasn't a big joke).

    ...

    So honestly evening out this RPS factor is my only real wishlist (well and fix Mistwalker's Mirror)
    Did you notice that Mistwalker's Mirror became more useful with the new Hereditary.
    Nope, because it didn't. It requires a Forest Terrain feature, and I doubt our hereditary count for that. Feel free to correct me if it does
    If I can cast Hereditary in my turn and basically teleport anywhere in my next turn then we'll talk.
    The Hereditary very specifically places a Forest (which is a terrain feature) under the target unit. It doesn't count as anything, it simply is a Forest, therefore with all the features and effects of any other Forest terrain feature.

    So my understanding (and this was specifically mentioned in Task Team discussions, though you might want to clarify in the rules question and answers if you are unsure) is that you can use the Mistwalker's Mirror to teleport a Hereditary affected (but unengaged) unit to any other forest on the board. You can't teleport anywhere since the Mistwalker's Mirror specifically says any other forest so you have to end up in a forest other than the one you're already in.

    It does add an interesting synergy (especially with another unit holding the Sacred Seeds ;) ). How useful it will end up being in practice, I don't know. However this is one reason the spell was originally named "Mist Wood" ;)

    Data Analysis

  • If we are just brainstorming for a very distant re-design, I would like to see more synergy between units, among the Sylvan Elves.
    At the moment, most of our Elvish units are very specialised scalpels, that are effective at their task, but work solo most of the time. If they reach their intended target, they have a chance to win in one round and survive to see another turn, and maybe reach another target. But by then, the "slow" units of tree spirits are far away, and are mostly used to tarpit the opponent and/or score.
    I'm exaggerating of course, but I would appreciate to see more connections between units, especially between tree spirits and Elves.

    Maybe something like "units in the same close combat as another unit of tree spirit can apply the rule Forest Walker as if they were in a forest" (so reroll 1 to wound), while tree spirits would get "swiftstride when charging a unit already in close combat with an Elvish unit"

    I have no idea how to balance that obviously, but I think this could help to diversify the lists, and encourage players to take a little of everything
  • Hachiman Taro wrote:

    Wesser wrote:

    Hachiman Taro wrote:

    Wesser wrote:

    I'm largely happy with everything. I can't get worked up by a couple of magic items being worthless and/or overcosted (although I wish Mistwalker's Mirror wasn't a big joke).

    ...

    So honestly evening out this RPS factor is my only real wishlist (well and fix Mistwalker's Mirror)
    Did you notice that Mistwalker's Mirror became more useful with the new Hereditary.
    Nope, because it didn't. It requires a Forest Terrain feature, and I doubt our hereditary count for that. Feel free to correct me if it doesIf I can cast Hereditary in my turn and basically teleport anywhere in my next turn then we'll talk.
    The Hereditary very specifically places a Forest (which is a terrain feature) under the target unit. It doesn't count as anything, it simply is a Forest, therefore with all the features and effects of any other Forest terrain feature.
    So my understanding (and this was specifically mentioned in Task Team discussions, though you might want to clarify in the rules question and answers if you are unsure) is that you can use the Mistwalker's Mirror to teleport a Hereditary affected (but unengaged) unit to any other forest on the board. You can't teleport anywhere since the Mistwalker's Mirror specifically says any other forest so you have to end up in a forest other than the one you're already in.

    It does add an interesting synergy (especially with another unit holding the Sacred Seeds ;) ). How useful it will end up being in practice, I don't know. However this is one reason the spell was originally named "Mist Wood" ;)
    However that would imply that a forest is in another forest, which is not clearly legal, and if it is it may need some faq or clarifications.
    Most welcomed synergy still !

    Also since we won't have any change before full rework, and that may happen in up to 4 years, it's not really usefull to wishlist.
  • Serwyn wrote:

    Hachiman Taro wrote:

    Wesser wrote:

    Hachiman Taro wrote:

    Wesser wrote:

    I'm largely happy with everything. I can't get worked up by a couple of magic items being worthless and/or overcosted (although I wish Mistwalker's Mirror wasn't a big joke).

    ...

    So honestly evening out this RPS factor is my only real wishlist (well and fix Mistwalker's Mirror)
    Did you notice that Mistwalker's Mirror became more useful with the new Hereditary.
    Nope, because it didn't. It requires a Forest Terrain feature, and I doubt our hereditary count for that. Feel free to correct me if it doesIf I can cast Hereditary in my turn and basically teleport anywhere in my next turn then we'll talk.
    The Hereditary very specifically places a Forest (which is a terrain feature) under the target unit. It doesn't count as anything, it simply is a Forest, therefore with all the features and effects of any other Forest terrain feature.So my understanding (and this was specifically mentioned in Task Team discussions, though you might want to clarify in the rules question and answers if you are unsure) is that you can use the Mistwalker's Mirror to teleport a Hereditary affected (but unengaged) unit to any other forest on the board. You can't teleport anywhere since the Mistwalker's Mirror specifically says any other forest so you have to end up in a forest other than the one you're already in.

    It does add an interesting synergy (especially with another unit holding the Sacred Seeds ;) ). How useful it will end up being in practice, I don't know. However this is one reason the spell was originally named "Mist Wood" ;)
    However that would imply that a forest is in another forest, which is not clearly legal, and if it is it may need some faq or clarifications.Most welcomed synergy still !

    Also since we won't have any change before full rework, and that may happen in up to 4 years, it's not really usefull to wishlist.
    I'm feeling really stupid trying to figure out what's being said here.