Fleeing Units

Forwared from „Fleeing“

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • When a Unit is Fleeing, it cannot perform any voluntary actions (if the Unit would normally have the option of not doing an action, it cannot perform that action if Fleeing). This includes (but is not limited to): Declare Charges, Charge Reaction (other than flee), Move in any way other than a Flee Move, Shoot, Channel, Cast Spells, Dispel Spells (including taking part in Aided Dispel), or activate One Use Only items which do not have to be activated. Furthermore, other models cannot receive Inspiring Presence or Hold Your Ground from a Fleeing General or Battle Standard Bearer.
    When a Unit is Fleeing, it cannot perform any voluntary actions (if the Unit would normally have the option of not doing an action, it cannot perform that action if Fleeing). This includes (but is not limited to): Declare Charges, Charge Reaction (other than flee), Move in any way other than a Flee Move, Shoot, Channel, Cast Spells,Dispel Spells (including taking part in Aided Dispel), or activate One Use Only items which do not have to be activated. Furthermore, other models cannot receive Inspiring Presence or Hold Your Ground from a Fleeing General or Battle Standard Bearer.

    2,495 times viewed