Ricochet (X)

Forwared from „Ricochet“

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  • Ricochet models ignore the 1" unit spacing rule During their random movement. If a Ricochet model touches another unit (friend or foe), it continues moving in the same direction until it is 1'' clear of the other unit. If this would cause it to contact a third unit (or fourth, etc), the Ricochet model keeps moving in the same direction through units until it can be placed (it must be at least 1'' away from other units or impassible terrain to be placed). If it cannot be placed by this process it is removed as a casualty.
    Models with Ricochet ignore the 1" Unit Spacing rule during their Random Movement. If a Ricochet model touches another unit (friend or foe), it continues moving in the same direction until it is 1'' clear of the other unit
    (and has reached at least its move distance). If this would cause it to contact a third unit (or fourth, etc), the Ricochet model keeps moving in the same direction through units until it can be placed (it must be at least 1” away from other units or Impassable Terrain to be placed).
    If a Ricochet model moved in this way ends its move within 1" of Impassable Terrain or outside the board
    edge, remove it as a Casualty.

    Any units passed through by a Ricochet model that are within the movement distance rolled is hit by a Special Ranged
    Attack: it suffers X hits, where X is given in brackets. Units engaged in the same Combat are treated as a single unit for hit
    purposes. The owner of the Ricochet model distributes hits as evenly as possible between all units in the combat, then
    follows normal rules for distributing hits to models within each unit.
    Other units cannot charge Ricochet models, but may charge, flee, pursue or move through them. Units that do so take X
    hits plus an additional D6 hits, and the Ricochet model is removed as a casualty.
    All hits inflicted by Ricochet models are at the Strength of the model and gain Armour Piercing (1).

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