Combined Profile

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  • A model with this rule has separate profiles for each of its parts. Cavalry models usually have a rider part and a mount part. Chariot models usually consist of hull part, several crew parts and several mount parts. In some chariots, mounts and hull are represented by the same part.
    A model with this rule has separate profiles for each of its parts. Cavalry models usually have a rider part and a mount part. Chariot models usually consist of hull part, several crew parts and several mount parts. In some chariots, mounts and hull are represented by the same part.

    When attacking or shooting, each part of the multipart model uses its own Characteristics. Each part of a model can make a Shooting Attack in the same phase, but must choose the same target. A crew member or rider can choose to shoot a weapon carried by the Chariot instead of its own weapon.

    In other situations, the multipart model is considered to be a single model with a single set of Characteristics, defined as follows. Ignore all other Characteristics, except when taking Characteristic Tests, in this case use the highest value among all parts.

    Movement: Use the Movement of the mount or pulling beast.
    Weapon Skill: Use the rider’s Weapon Skill or the best Weapon Skill among riders/crewmen if there is more than one.
    Toughness: Use the highest Toughness among all parts.
    Wounds: Use the highest number of Wounds among all parts. When the model reaches 0 Wounds, remove all parts of the combined model as a casualty.
    Leadership: Use the rider’s Leadership or the best Leadership among riders/crewmen if there is more than one.
    Armour and Saves: Use the best Armour Save, Ward Save and Regeneration available on a single part. A rider’s Armour Save can be increased by the Mount’s Protection and Barding.


    Movement
    Use the Movement of the mount or pulling beast.
    Weapon Skill
    Use the rider’s Weapon Skill or the best Weapon Skill among riders/crewmen if there
    is more than one.
    Toughness
    Use the highest Toughness among all parts.
    Wounds
    Use the highest number of Wounds among all parts. When the model reaches 0
    Wounds, remove all parts of the combined model as a casualty.
    Leadership
    Use the rider’s Leadership or the best Leadership among riders/crewmen if there is
    more than one.
    Armour and Saves
    Use the best Armour Save, Ward Save and Regeneration available on a single part. A
    rider’s Armour Save can be increased by the Mount’s Protection and Barding.

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