Ridden Monster’s Profile

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  • A model with this rule has a profile for the Monster and a profile for its riders/crewmen. When being attacked, attacks are always resolved against the Monster.
    A model with this rule has a profile for the Monster and a profile for its riders/crewmen. When being attacked, attacks are always resolved against the Monster.

    When attacking or shooting, each part of the multipart model uses its own Characteristics. Each part of the model can make Shooting Attacks in the same phase, but must choose the same target. A crew member or rider can choose to shoot a weapon carried by the Monster instead of its own weapon.


    In other situations, the multipart model is considered to be a single model with a single set of Characteristics, defined as follows. Ignore all other Characteristics, except when taking non-initiative characteristic tests, in this case use the highest value among all parts.

    Movement
    Use the Movement of the Monster.
    Weapon Skill
    Use the Monster’s Weapon Skill.
    Toughness
    Use Monster’s Toughness.
    Wounds
    Use the Monster’s Wounds. When the Monster reaches 0 Wounds, remove the whole
    model as a casualty.
    Leadership
    Use the rider’s Leadership or the best Leadership among riders/crewmen if there is
    more than one.
    Armour and Saves
    Use the saves of the Monster. Any armour equipment worn by the rider or its
    Ward/Regeneration Save have no effect, unless noted otherwise. Ridden Monsters
    may only have Innate Defence armour type

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