Champion

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  • Champion

    First Among equals
    All Champions have +1 Weapon Skill, +1 Ballistic Skill and +1 Attack their to Characteristics Profile. If this is a model with more than one profile, the Characteristics increase only affects a single rider or crew member.

    Overriding the Charge
    When a unit with a Champion rolls for their Charge Range, they always count as rolling at least a ‘4’. If the Charge is still failed, ignore this rule and use the rolled dice to determine the Failed Charge Move.

    Wound Pool
    The Champion has a different wound pool, than the rest of his R&F unit in terms of allocating and distributing Attacks.
    A Champion is part of the command Group

    First Among equals
    All Champions have +1 Weapon Skill, +1 Ballistic Skill and +1 Attack their to Characteristics Profile. If this is a model with more than one profile, the Characteristics increase only affects a single rider or crew member.


    Overriding the Charge
    When a unit with a Champion rolls for their Charge Range, they always count as rolling at least a ‘4’. If the Charge is still failed, ignore this rule and use the rolled dice to determine the Failed Charge Move.

    Wound Pool
    The Champion has a different wound pool, than the rest of his R&F unit in terms of allocating and distributing Attacks.

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