Drunkard

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Units with this rule may gain two different sets of effects depending on whether they show up Sober or Drunk on the Battlefield. The player may freely choose at the start of the game whether each Drunkard unit in the army shows up Sober or Drunk. Drunkard Characters may only join Drunkard units who are in the same state of sobriety (or lack thereof).

    Sober:​ The Drunkard unit is miraculously sober for once. Each model gains Vanguard and Light Troops. A unit that has been Sober once can never be Scoring.
    Drunk:​ The Drunkard unit is unbelievably drunk. Each model gains Immune to Psychology and Thunderous Charge. Drunk units cannot Ambush.
    Units with this rule may gain two different sets of effects depending on whether they show up Sober or Drunk on the Battlefield. The player may freely choose at the start of the game whether each Drunkard unit in the army shows up Sober or Drunk. Drunkard Characters may only join Drunkard units who are in the same state of sobriety (or lack thereof).

    Sober: The Drunkard unit is miraculously sober for once. Each model gains Vanguard and Light Troops. A unit that has been Sober once can never be Scoring.
    Drunk: The Drunkard unit is unbelievably drunk. Each model gains Immune to Psychology and Thunderous Charge. Drunk units cannot Ambush.

    1,303 times viewed