Occultism

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Occultism is one the 10 Magic Paths. It consists of the following spells:
    0: Pentagram of Pain
    1: Hand of Glory
    2: Breath of Corruption
    3: Forbidden Knowledge
    4: The Rot Within
    5: Marked for Doom
    6: The Grave Calls
    The Sacrifice: When casting a non-Bound Spell from this Path, after rolling Magic Dice but before the opponent rolls
    any Dispel Attempt, the Active Player may choose to inflict X hits on the Caster’s unit or another friendly unengaged unit
    within 24". Each unit may only be targeted by this ability once per Magic Phase.
    X is equal to the number of Ranks in the targeted unit, down to a minimum of 2 and up to a maximum of 5. These hits
    wound automatically and no save of any kind is allowed against them. The last model in a unit can never be removed as
    a casualty using this ability (any wound that would reduce its Wound Pool to 0 is discarded).
    If at least one wound was caused, the spell is cast with the amplified version marked with { }.

    #NameCasting ValueRangeTypeDurationEffect
    0Pentagram of Pain8+12" AuraUniversalInstantThe target suffers D6 Strength 4 hits. The Caster’s unit is
    unaffected.
    {If one or more successful Wounds are caused with this
    spell, the Caster Recovers one Wound.}
    1Hand of Glory6+Caster-Lasts one TurnThe caster {and all other models in the same unit}
    gains a Ward Save (5+). Affected models with
    already existing Ward Saves have them increased
    by 1, to a maximum of Ward Save (3+).
    2Breath of Corruption6+Caster-Lasts one TurnThe target gains Breath Weapon (Toxic Attacks).
    {If the Breath Weapon is used as a Shooting
    Attack, its Range is increased to 18".}
    3Forbidden Knowledge7+Caster-Remains in PlayThe target may reroll Casting Rolls when casting non-Bound
    Spells from this Path.
    {The target may reroll a single Dispel Roll each
    Magic Phase.}
    4The Rot Within8+24"HexPermanentThe target suffers -1 Weapon Skill, to a minimum of 1.
    {The Caster gains +1 Weapon Skill.}
    5Marked for Doom10+18"Hex
    Direct
    Damage
    InstantThe target suffers 1 hit with Strength 10 and Multiple Wounds
    (D3).
    {The Caster may choose to target a Single Character joined
    to target unit.}
    6The Grave Calls12+12"Hex
    Direct
    Damage
    InstantThe target suffers 2D6 Strength 5{6} hits.

    1,894 times viewed