Armour Save

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • The Armour Save of a model part is determined by its armour and possibly also by special rules and spells.

    There are 5 different types of Armour:
    Suits of Armour, Shields, Mounts, Innate Defence, and Other.
    The Armour Save of a model part is determined by its armour and possibly also by special rules and spells. Combine all the armour pieces a model has to form a combined Armour Save. Each piece of armour adds +1 (or more)to the Saving Throw, up to a maximum total of +6. If the Armour Saving Throw, including modifiers, equals 7 or more, the Saving
    Throw is successful. An unmodified roll of '1' is always a failure.

    There are 5 different types of Armour.

    A model part can only wear a single Suit of Armour. ­
    - Light Armour: +1 ­
    - Heavy Armour: +2 ­
    - Plate Armour: +3
    A model part can only carry one Shield. In Close Combat, a Shield cannot be used alongside a weapon with the Requires Two Hands special rule.
    - Shield: +1





    - Mount’s Protection (6+): +1 ­
    - Mount’s Protection (5+): +2
    No matter how many mounts a model has, it still only gains the largest bonus once.
    - Barding: +1. Barding gives the mount -1 Movement
    A model part can only use one instance of Innate Defence (use the best available).
    - Innate Defence (6+): +1
    - Innate Defence (5+): +2
    - Innate Defence (4+): +3
    and so on.





    Other
    Special equipment and Magical Items (such as Helms), special rules, certain spells, and other rules can further alter a model's Armour Save (up to a maximum total of +6).


    For example, if a model has a Light Armour (+1), Shield (+1), Helm (+1) and is mounted on a steed with Mount’sProtection (6+) (+1) and with Barding (+1), it has a total of +5 to its Armour Saving Throws, meaning a score of 2+ will equal 7 or more (and thus being a successful Saving Throw). Normally such an Armour Save would be referred to as a2+ Armour Save. Note that with a total of +6 to Armour Save, no model can ever have a better save than 1+ (and even with this, an unmodified score of '1' will always be a failed Armour Saving Throw).

    2,104 times viewed