Armour Save

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  • The Armour Save of a model part is determined by its armour and possibly also by special rules and spells.

    There are 5 different types of Armour:
    Suits of Armour, Shields, Mounts, Innate Defence, and Other.
    The Armour Save of a model part is determined by its armour and possibly also by special rules and spells. Combine all the armour pieces a model has to form a combined Armour Save. Each piece of armour adds +1 (or more)to the Saving Throw, up to a maximum total of +6. If the Armour Saving Throw, including modifiers, equals 7 or more, the Saving
    Throw is successful. An unmodified roll of '1' is always a failure.

    There are 5 different types of Armour.

    A model part can only wear a single Suit of Armour. ­
    - Light Armour: +1 ­
    - Heavy Armour: +2 ­
    - Plate Armour: +3
    A model part can only carry one Shield. In Close Combat, a Shield cannot be used alongside a weapon with the Requires Two Hands special rule.
    - Shield: +1





    - Mount’s Protection (6+): +1 ­
    - Mount’s Protection (5+): +2
    No matter how many mounts a model has, it still only gains the largest bonus once.
    - Barding: +1. Barding gives the mount -1 Movement
    A model part can only use one instance of Innate Defence (use the best available).
    - Innate Defence (6+): +1
    - Innate Defence (5+): +2
    - Innate Defence (4+): +3
    and so on.





    Other
    Special equipment and Magical Items (such as Helms), special rules, certain spells, and other rules can further alter a model's Armour Save (up to a maximum total of +6).


    For example, if a model has a Light Armour (+1), Shield (+1), Helm (+1) and is mounted on a steed with Mount’sProtection (6+) (+1) and with Barding (+1), it has a total of +5 to its Armour Saving Throws, meaning a score of 2+ will equal 7 or more (and thus being a successful Saving Throw). Normally such an Armour Save would be referred to as a2+ Armour Save. Note that with a total of +6 to Armour Save, no model can ever have a better save than 1+ (and even with this, an unmodified score of '1' will always be a failed Armour Saving Throw).

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