Daemon Prince

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Daemonic Prince [Characters] 490 pts
    Monster, Base size: 50x50mm, single model

    Special Rules: Otherworldly, Daemonic Instability, Stubborn​

    Options:
    May choose Daemonic Mark : Change (40), Lust (free), Pestilence (free), Wrath (free)
    May take Magical Items : up to (50)
    May take up to 2 Gifts : no pt limit
    May take Plate Armour : (120)
    May be upgraded to (not available for Wrath):
    - Wizard Apprentice (80)
    - Wizard Master (150)
    If upgraded to a Wizard, may add up to 3 Learned spells (50)

    This unit counts both towards Character and Empowered
    Daemon Prince [Characters] 490 pts
    This unit counts both towards Character and Empowered
    M
    WS
    BS
    S
    T
    W
    I
    A
    Ld
    8
    9
    5
    6
    5
    4
    8
    5
    9

    Monster, Base size: 50x50mm, single model

    Alliance : Daemonic Mark (True Chaos)
    Special Rules :
    Otherworldly, Daemonic Instability, Stubborn


    Options:
    May choose Daemonic Mark : Change (40), Lust (free), Pestilence (free), Wrath (free)
    May take Magical Items : up to 50
    May take up to 2 Gifts : no pt limit
    May take Plate Armour : (120)
    May be upgraded to:
    - Wizard Apprentice (80)
    - Wizard Master (150)
    If upgraded to a Wizard, may add up to 3 Learned spells (50)

    If upgraded to a Wizard, it generates spells from Alchemy, Shamanism or Thaumaturgy and knows 1 Learned Spell from a chosen Path. A Daemon of Wrath cannot be upgraded to a Wizard.

    Daemonic Marks: Models with Daemonic Marks Special rule have different marks than mortals and get access to different magic paths:

    True Chaos : A Daemon Prince with this mark has +1 Leadership.
    Change : A Daemon of Change may gain one of the following bonus effects: Divine Attacks or Hellfire, which affects both Close Combat Attacks and Shooting Attacks. The effect must be chosen at the start of each Round of Combat and before shooting with a unit. Special Attacks such as Stomps or Impact Hits are not affected. Wizards with the Daemons of Change may choose to reroll spell generation dice, but if so, they must reroll all dice.
    Lust : A Daemon of Lust gains Armour Piercing (+1).
    Pestilence : A Daemon of Pestilence gains Poisoned Attacks and Regeneration (5+). Toxic Attacks suffer a -1 to-wound modifier against the Daemon.
    Wrath : A Daemon of Wrath gains +1 Strength during the first Round of Combat. May not become a Wizard.

    2,105 times viewed